The lead writer on Ubisoft's, Tom Clancy's The Division has reportedly left Massive Entertainment, according to the writer's own Twitter and LinkedIn accounts. Meghan Watt was a narrative designer at this studio for almost five years. Therefore, we can assume that she's been working on The Division throughout her employment at the company. However, since June 2014, the creative writer stepped up as the leading force in the narrative department for Tom Clancy's The Division.
In her role as lead writer in Massive Entertainment, she was in charge of an astounding amount of work on this highly anticipated online RPG. She wrote concepts for characters and factions within the game, while maintaining narrative structure. She managed a team of writers across multiple studios and "oversaw all narrative content in the game, wrote cutscenes and mission dialogue, and directed performance capture and voice recording." Her influence will undoubtedly be felt on The Division's release date.
Meghan Watt Has Left Massive Entertainment - What Does it Mean for Tom Clancy's The Division?
Now, I don't wish to create a sense of foreboding in this comparison, but a similar situation occurred last year with a game that The Division has often been compared with. Joe Staten, the lead writer for Destiny, left Activision during the late stages of the game's development cycle. There are numerous stories about the development process of Destiny being fraught with revisions and lack of cohesion. There was a clear dichotomy of ideas within Activision concerning what Destiny should have been.
A huge portion of the staff allegedly wanted it to be an amazing space epic, almost like an MMO Mass Effect - which would have been incredible. However, it was apparently viewed as too complicated, therefore massive sections of the game were cut allegedly months before launch. Entire areas were removed from within Destiny that were due to be in the final product, which would explain the game's total lack of content or any meaningful attempts at a story. The Grimoire Cards were the replacement for Destiny's narrative, and a poor one at that.
It's Likely That The Division Will Not Be A Repeat of Destiny
Now, Ubisoft are not Activision. I highly doubt we're about to see a similar situation occur with Tom Clancy's The Division that we did with Destiny. However, with that being said, having a project under the guidance of someone like Meghan Watt for the course of a year is sure to shape a game in a rather substantial way. Her influence will be felt in the narrative, voices, dialogue and cutscenes of The Division and I wonder whether her absence will upset the balance of the project.
We know very little about her influence on The Division - or her departure from Massive Entertainment - therefore it's difficult to predict the outcome of this particular situation. Obviously I don't want The Division to suffer from this development due to my own excitement for the game. However, if you look at this change objectively we're bound to see some ramifications on the final product, be they negative or positive.
So what do you think? Could Tom Clancy's The Division suffer a degree of imbalance due to Meghan Watt's departure from Massive Entertainment? Her control over the project can't be denied and I for one can't help but feel this will internally affect the game's development.
[Tom Clancy's The Division](tag:2684169) has suffered numerous delays throughout its development, but will hopefully receive its release date in 2016.