Having seen the trailer for Deus Ex: Human Revolution back in 2011, I became instantly excited for its futuristic setting. However, I knew nothing about the Deus Ex series, aside from the fact that the original title frequently appeared on top ten lists for greatest PC games of all time. With such an astounding reputation behind it, I decided to venture into the past - or should I say the future...sorry - and see what all of the fuss was about. Naturally, I wasn't disappointed.
The Deus Ex series is a rather unusual beast. The First title in the series is an absolute masterpiece, and aside from its cumbersome controls - which you should definitely change to suit yourself - it maintains its power to this day. Deus Ex: Invisible War doesn't eclipse the brilliance of the first title, though it's still a decent attempt at a Deus Ex game.
Then you have an appalling mess like Deus Ex: The Fall which I could barely play an hour of. So coming into Deus Ex: Human Revolution, I didn't really no what to expect after having engaged with such a strange mash of games, with such varying quality leading up to its release date.
As it turned out, Deus Ex: Human Revolution was one of my favourite games of 2011 - which was a year that saw the likes of The Witcher 2, Shogun 2, Mass Effect 3, Skyrim and one of my favourite gams of all time, Dark Souls. Human Revolution is kind of everything I hoped it was, even though it let itself down in some departments. But in order for its sequel, Deus Ex: Mankind Divided to truly succeed, it needs to improve upon Human Revolution in two ways.
The Two Gameplay Improvements Deus Ex: Mankind Divided Needs to Implement to Beat Human Revolution
For starters - and I'm sure we all felt the same way - Deus Ex: Mankind Divided needs to eliminate the presence of boss battles. Deus Ex: Human Revolution would have been a perfect game for me if Square Enix hadn't included these rather out of place segments. In a game that allows you to sneak through every area without killing anyone, to suddenly be forced to take on a boss just felt wrong and poorly conceived.
I'm not entirely sure what Square Enix wanted to achieve with them, though I guess due to the large focus on tactical and cautionary approaches to combat in Deus Ex, the game may have taken inspiration from Kojima's Metal Gear Solid franchise and its infamous boss battles. In any case, they really didn't work in this context and I hope that Deus Ex: Mankind Divided gets the picture.
But the second gameplay element I'd love to see the next Deus Ex re-introduce, is a heightened sense of player choice coupled with a new difficulty setting. Obviously, the days of the original Deus Ex are long gone in the industry. Publishers are keen to make their products as approachable as possible in order to engage a wider audience of potential players. Deus Ex: Human Revolution could be pretty tough on its third difficulty setting, but I'd love for it to really engage with the original title in more apparent ways.
I adore how the original Deus Ex just drops you into an area, and you're tasked with discovering your own way to an unclear objective. It made the discovery of a vent or secret passageway so much more rewarding. I doubt that Square Enix are going to turn off indicators and other gameplay elements that help players on their missions. But if they could include one difficulty that made it feel like playing the original - I'd be delighted.
I seriously can't wait to see what Square Enix have on offer with Deus Ex: Mankind Divided! I adore this series and I sincerely hope they can surprise us once more with the quality of this sequel. Let us know in the comments what kind of gameplay improvements you'd like to see in Deus Ex: Mankind Divided!