Considering the fact that Tom Clancy's The Division was officially announced at E3 2013, we know very little about what it'll be like to play Ubisoft's online RPG. Thankfully, The Division will be playable at E3, so we'll have a greater understanding of how the game looks and plays in its current state next week. But at the moment, we're still in the dark in terms of really understanding what it'll be like to play this highly anticipated title.
There are plenty of other games that we could compare The Division to, some of which I'd love to see inspire the team at Ubisoft Massive. But in terms of surviving on a day-to-day basis in this destroyed New York city, should The Division incorporate aspects from other survival games like Day Z?
Tom Clancy's The Division: Taking Survival Gameplay From Day Z for Release Date
We've recently heard of The Division's lead writer, Meghan Watt, leaving Ubisoft Massive. This could have a big impact on the outcome of the game, so we're not entirely sure what sort of alterations The Division could undergo following E3. However, I'd personally love to see Ubisoft incorporate survival elements into their upcoming RPG - it suits the environment and narrative. But that's not to say I want them to go completely in the direction of Day Z for its release date.
The elements of this fantastic zombie survival game I'd love to see in Tom Clancy's The Division or more of the smaller elements, or in the atmosphere that it conveys. Unfortunately, food and water will be similar to the way in which it works in The Witcher 3 - it's just a buffer for your character. I would like to feel as if it was difficult to survive in this city though, and not just due to the locals and infected. The harsh winter months can be taxing on your body, and long exposure to elements should be something that will affect your character.
The main element I'd like to see from Day Z though is that sense of terror. You're always terrified of losing your gear and everything that you've accumulated following hours of survival. I'd love to see The Division incorporate some kind of punishment for dying - something that makes everything far more tense. It's an RPG, so we can't lose everything after we're killed, but perhaps a big hit to experience points would be a great introduction.
If dying is just a nuisance, [Tom Clancy's The Division](tag:2684169) is going to miss out on the opportunity to seep itself in tension. Every corner should hold a surprise and every building we can explore should be both exciting and terrifying. It would give us a much greater incentive to stick together and work as a team. But let us know in the comments if you think the likes of Day Z and its survival-based gameplay would be something you'd like to see in The Division on its release date for the XBOX One, PS4 and PC!