Fallout 4 is REAL people, and it's absolutely glorious. Bethesda performed extraordinarily in how they revealed it. A beautiful big trailer, packed with in game footage before E3. Then a lengthy demonstration of stunning gameplay at the conference, followed by the announcement that it's coming later this year. We couldn't have wanted more from them, and their E3 conference is indicative of everything you want from publishers at E3. We can't wait to get our hands on Fallout 4 on its November 10th release date for the PC, XBOX One and PS4.
But in terms of looking ahead, Fallout 4 demonstrated the changes that Bethesda have undergone in the four years they've been developing it. Fallout 4 is drenched with specific Bethesda and Fallout tropes, but it also showed us things we'd love the Elder Scrolls series and Elder Scrolls 6 specifically to adopt. Let's take a look at some gameplay changes we'd love to see for Elder Scrolls 6!
Elder Scrolls 6 & the Gameplay Changes it Needs From Fallout 4
A More Vibrant World
For starters, the world of Fallout 4 is beautiful. Fallout 3's wasteland is horribly dark and depressing - as you'd expect in a post-apocalyptic environment. But after a while, Fallout 3's colour pallet really gets to you and you long for something brighter to separate its murky colouring. Fallout 4 is a brighter vision of the future. Nuclear war took place over 200 years ago and mankind has performed admirably in their attempts to rebuild society.
Cities are beautiful and large, the sky is blue and water seems clearer, buildings seem untouched and almost cleaned, and the warmth of the sun shines all over these once depressing lands. Skyrim had a similar issue in that it's extremely cold - not only because of its snow. If Elder Scrolls 6 could follow Fallout 4 and have a more vibrant and colourful world, akin to the beauty of The Elder Scrolls Online, we'll be on the right track.
HE SPEAKS! Our character in Fallout 4 will actually be voiced - a first for Bethesda. I've always advocated for this introduction into Bethesda's games, I never liked having a silent protagonist in RPGs. We'll be able to swap between first-person and third-person during conversations, which will allow us to play Fallout 4 how we desire. Do you prefer not looking at your character like in Fallout 3? Or are you dying to play Fallout 4 like how we do The Witcher 3 - the choice is up to.
On top of that, we also got a glimpse of possibly the greatest innovation to character creation in years. Not only is it expansive and deeply complex, the method of actually selecting the area you want to change with a crosshair is ingenious. How did we not have this before?! I'm sure this will become the standard formula for Elder Scrolls 6 and maybe many more RPGs to come.
One of the biggest problems I have Bethesda's games is their combat. Skyrim's first-person combat is extremely clunky. Thus use of the shouts is really cool, but just generally swinging your sword is really unintuitive. Your character is just swinging wildly. Fallout 3 had a similar issue in that if you didn't use VATS, it was almost unplayable. It doesn't work as a normal shooter but thankfully, even if the regular combat was good, I still would have opted for the ingenious system of VATS.
Elder Scrolls 6 really needs to introduce the same level of quality that Fallout 4 has demonstrated in the combat department. Gunplay is allegedly improved, to the extent where those who don't want to engage with VATS, will no longer be punished for making that decision. I can't wait to see how Fallout 4 actually plays on its release date and I'm sure there will be plenty more that Bethesda have created that we'd love to see in Elder Scrolls 6.
But what about you guys? Have you enjoyed the buildup to the unveiling of Fallout 4? Are you relieved that it's finally in existence? And what would you like to see Elder Scrolls 6 take from what we've been shown? Be sure to let us know in the comments below!