ByKen McDonnell, writer at
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Fallout 4 is finally real, so now everyone can start talking about Elder Scrolls 6 and complaining about where it is, RIGHT? WRONG! Well, I don't think we should exactly start the hype train rolling just yet, not before we've had the opportunity to play Fallout 4. However, from what we've seen of the game so far, there are plenty of things that Bethesda seem to be changing about their recognisable style - mainly the fact that we now have a voiced protagonist.

For years, the Elder Scrolls series and the Fallout games have featured voiceless protagonists and it was something we came to expect from Bethesda. However, now we see they've gone in the way of other RPGs like Mass Effect and The Witcher 3 and given us a fully voiced character to play as. But would you like this trend to continue on to Elder Scrolls 6? Or do you want to remain a silent protagonist?

Elder Scrolls 6
Elder Scrolls 6

Elder Scrolls 6: Taking A Voiced Protagonist From Fallout 4

Personally, I've never really liked having a character that didn't speak. It even feels weird in The Legend of Zelda games, but I suppose it's kind of endearing in their case. For example, in the first Dragon Age, the character was completely silent and it's the only discrepancy I have with that fantastic RPG! From what I've seen of Fallout 4 so far, I think it was a fantastic design change for Bethesda and I can't wait to have fully voiced conversations with like a hundred NPCs.

But do you want Elder Scrolls 6 to continue in the vein of Skyrim and Morrowind? I had real problems with immersion in Skyrim (perhaps a voiceless character contributed to it) and I loved that Bethesda actually addressed that issue at E3. With Fallout 4 they felt that opening the game prior to the events of the nuclear blast made the adventure feel more personal. It gave us an emotional background to draw from that Skyrim lacked. It sounds like they've really listened to us and I can't wait to see that implemented in Elder Scrolls 6!

Fallout 4
Fallout 4

In some ways I guess Bethesda were already halfway there with Skyrim. All of the shouts were voiced, so I don't see why it would be an issue to extend this to conversations. But I guess people love being the character in Elder Scrolls games. They themselves are the character and I suppose having the character voiced might distance certain players from the actions of the protagonist.

Am I wrong in saying this? Do you guys have an issue with the protagonist being voiced in Fallout 4 and would you like to see this become a tradition in Bethesda's games with Elder Scrolls 6? Let us know in the comments!


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