ByMark Newton, writer at
Movie Pilot Associate Editor. Email: [email protected]
Mark Newton

When people think of retro game characters, the ones which immediately jump to mind are Super Mario and his 2D pixellated ilk. Sure, they certainly all played a pivotal role in creating the modern video game industry, but I feel like an immensely popular character is often overlooked: Crash Bandicoot.

Crash was the only exclusively Playstation character that ever really came close to rivalling the video game hegemony of Mario, and it's probably mostly because he provided a great alternative. Don't get me wrong, I love Super Mario (the Mario and Zelda themed bed sheets I had in my youth would attest to this) but Crash was cool in a way Mario simply wasn't. He was weird, funny, and had a streak of anarchy about him. I mean, he's a freakin' spinning Bandicoot for goodness sake. What's not to love?

It turns out the original Crash Bandicoot game also wanted to do something completely original in terms of video games. According to the original game developer David Siller, Crash Bandicoot was to feature a pair of animated opening and closing scenes for the game. The animations, which are highly reminiscent of Animaniacs, have been online for some time, however they were until now presumed to be for some commercial or failed animated series. Check them out below:

According to Siller, the animations were only every really developed on a 'test' basis, although they were intended to be added to the game until Universal licensed Crash Bandicoot to Sony. At the time, Sony was eager to push the 3D graphics potential of the new Playstation console, and were not interested in hand-drawn animations which did not appeal to this agenda. Siller claimed:

"The discussion at Universal at that time was if the game was successful (before Sony came a knockin') then this animation was a somewhat prototype to further flesh out ideas for a possible cartoon series and inclusion into the game."

Unfortunately, once Sony did become involved with Crash, the scenes were dropped. Presumably, they were also hidden behind some couch at Naughty Dog because Siller claims there were very few people attached to the project who even knew they existed.

Source: Kotaku


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