BySean Bailey, writer at
A future film director and writer who's a sucker for superheroes, comics and monsters!
Sean Bailey

For a long time, I've been telling people that this has been a great year for movies. Yet I failed to notice that it's been significant for video games as well. In the last three months alone, both The Witcher and Batman: Arkham finished their sagas. And pretty soon the next installment of Star Wars: Battlefront will released. But none of these games are going to top the massive scale of No Man's Sky, the first of it's kind. It started with such a small team carrying such a big dream, creating the perfect formula for the biggest open-world game yet.

More Like Open-Universe!

The plot behind No Man's Sky is simple. You, the player, takes a ship and explores the universe, searching for new planets and star systems, while also trading with others like you, all in a quest to discover the center of the universe. But here's the catch. This platform is generating literally thousands of planets, just waiting to be found.

How is this possible, you may be wondering? When the team from Hello Games started working on the project, they created an equation that generates different planets at random. While one person may find their first planet to be a barren snow-covered wasteland, another could discover a planet rich with wildlife. This means that every player's journey is completely unique. And to make your story even more original, No Man's Sky allows you a little creativity. Every time you find an undiscovered star system, planet, or species, you can record it and then name it yourself. You could name a desert planet Tatooine, and there's nothing to stop you. You have the complete freedom to create your own universe.

Choose Your Own Path

Speaking of complete freedom, you have the ability to interact with people and planets any way you want to. There's no main story, no specific character you're playing as, so you can be whoever you want to be. You gain currency called units by discovering planets and species; you get more units based on how rare a species is or the hostility of each planet. You can mine the planet's crystals to gain elements, which can be combined to make products that upgrade your gear. You can spend the whole game exploring new places and gaining new gear this way. Or not. You can just go to space stations and trading depots to buy and sell the items you need. Or you can be combat-based and kill others to get what you need. It really doesn't matter. The game allows you to play however you want to, giving you the ability to be your own character.

I mentioned before that the game has no main story. The creator himself, Sean Murray, has compared his project to Minecraft. The game gives the ultimate goal of discovering the center of the universe, but that doesn't even have to be your objective. If you all you want to do is discover as many planets and species as you can, the game is perfectly fine with it. This is the beauty of the game. It's such a massive landscape, and such a broad plot, that the possibilities are endless. Anything could happen, and you can do absolutely anything you want. It's like a sandbox in space.

No Man's Sky will be coming sometime soon in 2015


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