Even though I adore Assassin's Creed 2, the series has never really evolved into what I, or a lot of other gamers thought it would become. Player choice is something that even the smallest indie game is attempting to incorporate in the industry today and far too many of the Assassin's Creed games have abandoned that sense of freedom. I think they've suffered immensely from it.
After taking a look at Assassin's Creed: Syndicate, I'm not entirely sure whether Ubisoft are out to actively change that fact either. But I couldn't help but look at Square Enix's upcoming Hitman title and wish that so many of its gameplay features could be transferred over to Assassin's Creed. Am I alone in this feeling? Is a focus on stealth and player choice something you want in Assassin's Creed: Syndicate?
Assassin's Creed: Syndicate - The Gameplay Features it Should Take From Hitman
One aspect of the Assassin's Creed franchise that I've recently lamented is the removal of a modern day protagonist and plot. I loved how it connected the past events and previous assassins with a complicated plot set in the future. I couldn't wait for the day that Demond would stand up out of the Animus and have all of the abilities of his ancestors. Then we could continue to combat the Templars in the future. Sadly that never happened and I doubt it ever will, but I suppose the new Hitman is as close as we'll come.
The Assassin's Creed franchise could enjoy so much more diversity. They could include so many more exciting ways to take out targets in their massive open worlds - it's become far too easy. Hitman contains a series of missions in different locations, and I'd love to see this formula enter the AC franchise. Redditors make a great point of how the Animus could be used to load up different missions in different settings in order to gain pieces of intel or upgrades.
Assassin's Creed games certainly let you wander their worlds as you see fit, but missions often feel so contrived. We're continuously restricted even though we know how good it would be to have more diversity in terms of how we could take down our targets. Hitman's gameplay is so engaging that you can replay missions over and over again. I never found that to be the case with Assassin's Creed. If there was an option to take down a target in a different way, it was never as varied as the previous option we selected.
Am I alone in feeling that Assassin's Creed Syndicate and future installments should focus more on the actual assassinations? Shouldn't the game allow for more diverse options and the ability to select different missions via the animus? The Assassination Contracts in AC are far too limited and really banal in comparison to what Hitman can give us. Let us know what you think the [Assassin's Creed](tag:437814) franchise is missing and whether Assassin's Creed: Syndicate should take some notes from Agent 47 and Square Enix's new Hitman?