ByPeter Flynn, writer at Creators.co
An advocate for understanding the phenomenological wonder of the moving image. Also Tremors is the best. https://twitter.com/TalkingMagnet
Peter Flynn

Five Nights at Freddy's is a good barometer for me to gage how old I'm getting, and the relationship I have with modern indie game development. Oh sure, I'm still a fan of horror games, and indie games for that matter, but there remains the ever-present idea that something like Five Nights at Freddy's just isn't for me. There's a market out there that will avidly consume these games, jump scares and all, and no matter how much I sit here claiming that I don't get it, that doesn't change these games being perhaps the most surprisingly successful indie endeavor since Minecraft.

Five Nights at Freddy's 4

They're even scarier somehow!
They're even scarier somehow!

Despite the prevalent claim that these games are the same thing over and over, Five Nights at Freddy's 4 does something genuinely new with the formula, bravely ditching the whole CCTV dynamic. Instead, the player is brilliantly taken back to the anxious moment of being a child, and not knowing what could be around the corner each time you turn in the darkness. It's a fear that lives on into adulthood. Seriously, I have to turn three corners to get to my kitchen, so I'm sure many other indie gamers will be meeting Five Nights at Freddy's 4 with particular delight, or when the scares come, lack thereof.

One year, four games

It's very easy to jump on the prevalence of these games, and point the sheer madness in there being four games in a series that was born only a year ago. Despite this being proof that Scott Cawthon is a hard worker, there's the idea that he's cashing in. What we must remember here is that these aren't watered down giant projects that require years of development. This isn't the same as seeing five [Assassin's Creed](tag:437814) games in one year (though I'm sure Ubisoft would like that), we're seeing one man try to meet the massive demand his work has suddenly found.

The story of Scott Cawthon

The predecessor to Five Nights at Freddy's
The predecessor to Five Nights at Freddy's

Whether you're a fan of the Five Nights at Freddy's games or not, it's hard to deny that creator Scott Cawthon has one of the most healthy approaches to success in the games industry. Believe it or not, but this entire series started life as Chipper and Son's Lumber Co, a peppy and brightly lit platformer closer in tone to something like Sonic the Hedgehog. When Youtubers quite rightly pointed out the creepy nature of the character designs, Cawthon, instead of giving up his dream, simply moulded his idea to fit a horror aesthetic, and thus, one of the most popular indie games of our time was born!

The Future of Five Nights At Freddy's

I'm taking the promise that this last game could be the final in the Five Nights at Freddy's series with a huge grain of salt. The speed with which Cawthon can churn out these games, and the success of each one, makes another installment seem very likely. Still, what other concepts and stories would we like to see Cawthon's talents applied to? Another game doesn't necessarily need to be about animatronics going nuts, or even need to take child friendly imagery and put a horror twist on it. As long as there's still a market for child friendly horror, Scott Cawthon has it cornered!

What kind of game would you like to see in the style of Five Nights at Freddy's? Let us know with a post here on MoviePilot, by voting in our poll, or by leaving a comment below!

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Should Five Nights at Freddy's continue after 4?

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