The Assassin's Creed franchise has been losing a lot of steam lately. Its ideas that were initially revolutionary feel jaded and over-used. Other franchises have taken the formula that Ubisoft developed and have actually improved upon it in my opinion. For instance, Shadow of Mordor last year did a remarkable job of improving upon the tedious elements of navigating in the Assassin's Creed games. But I think its time for Ubisoft to do the same.
They need to look outwards and implement some of the gameplay mechanics that other developers have introduced into their games. We don't know how well Assassin's Creed Syndicate is going to play just yet, but if it was able to take some pointers from external developers, these are the games that I'd love to see Ubisoft learn from!
Assassin's Creed Syndicate - The Great Games Ubisoft Should Take Gameplay Tips From!
There are various aspects of the Assassin's Creed games that need a great deal of work. Ubisoft lost my attention years ago due to constant repetition and lack of innovative ideas, even their characters in the AC franchise have become boring (though Watch Dogs took home the prize in that department). If all of these gameplay and narrative aspects were corrected, Assassin's Creed could really become relevant once more.
Ubisoft need to take some advice from them past selves in this regard. What happened to making characters like Ezio?! They created a character that was universally well liked and then chose to return to banal creations with all form of personality sandblasted off. There are so many developers out there who are masters at creating likeable characters, and Ubisoft can be one of them, it's just confusing why they refuse to do so on so many occasions.
And the whole, father dies, son finds out he was an assassin, therefore becomes assassin crap needs to go. Fast!
The combat in Assassin's Creed has become reductive and dull. It was amazing to play [Batman: Arkham Knight](tag:2683936) this year and still be in love with its combat system. Many other games have adopted this style, but none have mastered it the way Rocksteady have. If Ubisoft can learn from other games, even like Sleeping Dogs, then fighting in AC could become more enjoyable again. Perhaps Assassin's Creed Syndicate's new brawls will have learned from others.
I've always found it to be particularly strange that Assassin's Creed has never been a great game for stealth. It has always felt clunky and it was never really presented as an option. There are just certain moments in the games where stealth is required. If Ubisoft could incorporate a similar system to what we seen in Hitman, then at least we'd have options. Give players more freedom in terms of completing their missions and they can really become an assassin then if they choose to take people out stealthily.
GET RID OF THEM, UBISOFT! Their maps have become absolutely ridiculous. There is so much nonsense to collect in the Assassin's Creed games, and Far Cry too, none of which makes the game anymore enjoyable. They are always tedious and don't contribute to the sense of place or immersion. Ubisoft's maps remind you you're playing a game made by a developer that feels like adding 2,000 scraps of paper to find is content. Follow the likes of Shadow of Mordor and strip everything back to just good chore mechanics and story.
So what about you guys? What do you want to see Ubisoft implement or remove from the [Assassin's Creed](tag:437814) franchise? Be sure to let us know what you think in the comments. Assassin's Creed Syndicate gets its release date for the XBOX One, PS4 and PC on October 23rd.