Ubisoft have made some tremendous games over the years. Recently, I've celebrated their advancements in the indie-sphere of Video Games more though, with such celebrated titles as Child of Light, Grow Home and Valiant Hearts. However, when it comes to their AAA titles, they've kind of dropped the ball as of late. Assassin's Creed: Unity was a community-wide joke, Watch Dogs was hugely disappointing and The Crew was saturated with problems.
But we're hoping all of that can be turned around in 2015 with the release of [Tom Clancy's Rainbow Six: Siege](tag:2768317) and [Assassin's Creed](tag:437814) Syndicate. The Division was due to join this line-up, but as we all know, she's 2016's bitch now...But if there's one mistake I don't want to see Tom Clancy's The Division make on release date, it's one disappointing aspect of the Assassin's Creed franchise.
Tom Clancy's The Division: One Gameplay Aspect to Ignore From Assassin's Creed
The gameplay in the Assassin's Creed franchise was revolutionary, there's no doubt about it. However, we've seen it age and I personally think that other developers have done more impressive work with the formula since then. But there's one thing that Assassin's Creed has always seemed like it should be great at, but isn't: stealth. But stealth is kind of the beginning of the problem.
Assassin's Creed should be the kind of game that offers various paths. For an open world game in which you play as an assassin, Assassin's Creed is extremely limiting when it comes to player choice. On missions we are often corralled into a small areas and forced to take out targets in specific ways. The sneaking sessions are forced upon us, and were famously frustrating. Tom Clancy's The Division will give us the chance to make our own decisions, but I hope that it doesn't force players to adopt a certain play-style.
What Do You Want From The Division?
The Division won't really be a sneaking game, and I seriously wish that it could have been. It would have been so exciting to see players pick whichever way they wanted to approach situations. Therefore, I hope that the removal of this option doesn't indicate similar problems for The Division that Assassin's Creed features. If we're forced to fight in a certain way, The Division is going to lose a lot of followers who enjoy individual expression. I don't want this to become another Destiny.
But what bout you guys? Do you wish that stealth was something that [Tom Clancy's The Division](tag:2684169) not only supported but encouraged? It would put us all on edge if we constantly had the feeling that someone could be sneaking around every corner, unseen. Warning you that there are players in your proximity isn't exactly as tense. But we'll have to wait and see. Let us know where you stand in the comments below!