Dragon Ball: Xenoverse was released on February 24th for the XBOX One, Xbox 360, PS4 and PS3 to lukewarm reviews. The game garnered responses such as "those without such a strong attachment to the franchise may not be able to stomach the compromise." and "it certainly has its moments and the core fighting mechanics are great, but the game falls flat in too many other areas to be a standout title." Dragon Ball Xenoverse had a lot of problems and we hate to see a gaming franchise that was once so good, continually fail to impress.
Dragon Ball Z is an incredibly popular series, it has so many attributes to draw from for a video game. However, Bandai Namco haven't been producing great titles since the Playstation 2 era in my opinion and there are a lot of fans that I think would agree with me. Dragon Ball: Xenoverse isn't a bad game, but with the ideas and interesting variations on past formulas it introduced, it could have been so much better.
Dragon Ball Z: The Aspects of Dragon Ball Xenoverse That Need Improving
So what was it about Dragon Ball Xenoverse that was unanimously liked? If you take one look at gameplay footage, it's easy to see. The animation style for Xenoverse was praised for its authentic representation of the TV series' charm. The character creation system was also praised, as it granted players the opportunity to make characters that feel like something that emerged from within the minds of Dragon Ball Z's creators. The idea of it being an RPG was also appreciated, but it wasn't exactly well crafted.
However, the unique storyline was praised and if you're a fan of Dragon Ball Z, there was plenty of authentic material in its campaign to get you excited. Dimps seemed to focus on this aspect of the game, in order to ensure it would be something Dragon Ball fans would like. Unfortunately, its combat seemed to suffer from this imbalance of focus.
What Does the Next Dragon Ball Game Need in Order to Be Super?!
Apologies for all of the Dragon Ball Super puns, people...But if Dragon Ball Xenoverse was able to nail story, design, characters and deliver mountains of fan service, what does the next game need to focus on? Combat! The RPG parts of this Dragon Ball Z game were depressingly simple and infuriatingly repetitive. The last thing I wanted Dragon Ball to be was grindy. There are very few variations in Xenoverse's combat though, which ultimately makes a lot of fights a disinteresting mesh of button mashing.
The next Dragon Ball game needs to focus on making a fighting game that fans of this genre would want to play. The Dragon Ball Z series has had incredible fighting games in the past. But it's a shame to see that nothing of late has given us the same feeling of satisfaction! Xenoverse is a repetitive game at times, but it has so much potential! If its greatest attributes are built upon for the next game, we may see a great a Dragon Ball Z fighting game pull in tons of fighting game fanatics!