The wait for Tom Clancy's the Division has been remarkably long. Ubisoft have been hyping this online action RPG since 2013, and seeing as it won't be receiving its release date until March of 2016, fans still have a long way to go! During this time, the interest for The Division has wained for certain individuals - it's to be expected. Waiting for a game for this length of time can create impossible expectations, and coming face to face with The Division at the likes of E3, Gamescom or PAX have altered player's perceptions.
Personally, following my own interaction with The Division, I have no particular standing on the online RPG. It had its good and bad points, as all games do. But there was nothing that I engaged with that made me feel like this was going to be an absolute winner - a game worth waiting for. Whether The Division will become another Destiny is unclear, but if it garnered the same reception on its release date I wouldn't be at all surprised.
Player's Reactions to the Demo of Tom Clancy's the Division!
Gamers who have returned from the likes of Gamescom have often offered their opinions on Tom Clancy's the Division, as well as giving eager players some information on various aspects of the game. Before we jump into their opinions, let's look at some of the info they've given us on various aspects of The Division's minute-to-minute gameplay.
- The cover system worked similar to that of Gears of War, in that you hold down A to stick to the nearest cover point to your character. Similar to Future Soldier too.
- Health is divided into three different sections. Regeneration only works up till the next section. In order to gain more health you'll need a medpack or the help of a team mate.
- When throwing grenades you are given an arc, and the two kinds of grenades found in the demo were demolition ones and health grenades.
- You have infinite sprinting capabilities.
- Sneaking isn't really possible as enemies have a pulse ability, which will almost always notify them of where you are on the battlefield.
- The pulse ability gives a lot of red squares through objects to detect enemies. It doesn't show the outline of a body or the way that they're facing. Going rogue also makes a red bar appear over your head making you an easy target.
With a few gameplay snippets out of the way, let's take a look at what players actually thought of the game. Now, this is obviously a demo that we're talking about here. A lot may actually change before the release date of The Division, but while the game had a fair bit of support from fans, there were numerous aspects that both myself and other players disliked about Ubisoft's online RPG.
For instance, the amount of damage that players can take is a bit ridiculous. You could be firing at an enemy for a long time and see no results. The health system ensures that gamers are tough to put down. While this sounds like a good thing, it was simply frustrating. Even attempting to sneak up on enemy and unloading on them with a shotgun sometimes yielded no results. Though it is early days.
A lot of gamers used The Last of Us' factions mode as a comparison. Naughty Dog did a great job of balancing gameplay and realism and a lot us hoped that Massive will be able to replicate a similar degree of satisfaction. But something that a lot of us complained about was how stand offs usually dissolved into boring cover-based fights. Players would pop up, take a hit, and then simply wait for their health to regenerate. It wasn't interesting and was indicative of what we all hate about boring cover-based shooters.
But what about you guys? Where do you stand on
and have you had the chance to engage with its demo this year? Are you signed up for the beta too? Be sure to let us know where you stand in the comments below!