The Souls series is due to continue with the release date of Dark Souls 3 on March 24th, 2016. Since 2009, From Software and Hidetaka Miyazaki have captivated gamers with this remarkable franchise and it's astounding how ashamed it can make me feel, purely due to the fact that I love it. Though these games have never been perfect, and this includes their most recent release, Bloodborne.
We've recently discussed procedural generation with regards to Bloodborne and how it can teach Hello Games' [No Man's Sky](tag:2684052) a thing or two. However, I was in no way a fan of the procedurally generated sections of From Software's most recent masterpiece. The Chalice Dungeons were an unusual and clever feature, but I'm wondering if Dark Souls 3 needs to have its own, more refined version on its release date?
Does Dark Souls 3 Need Bloodborne's Chalice Dungeons?
The chalice dungeons were extra content separated from the main campaign of Bloodborne. They were procedurally generated areas, wherein the enemy placement was randomised, the layout of the dungeon was randomised, along with the final boss that you'd be required to beat. It's a really interesting idea, that should have made for some really great gameplay, however, I had issues with its execution.
The thing about procedural generation, is that its creators have to keep the engine in-check. Rather than allow it to run amuck and create whatever form of dungeon it desired, the creators need it to stick within certain parameters. Sometimes these parameters are a little narrow. For instance, every time I saw a particularly designed coffin standing upright in a corridor, I knew an enemy was going to emerge from within it in an attempt to scare me.
From Software are masters of enemy placement - every corner holds a new challenge. Therefore, seeing these coffins pulled me out of the experience. Normally when you enter a new area in a Souls game (or in Bloodborne) you have no idea what to expect and you are endlessly cautious. However, these dungeons lacked the same sense of satisfaction and terror.
Yes, the Chalice Dungeons offered some of Bloodborne's most difficult moments, but they weren't indicative of what I love about these games. Therefore, if Dark Souls 3 is going to follow suit and include some form of procedurally generated sections, I'd love to see them really improve on the ground work that Bloodborne has laid. These areas were by no means 'bad', but they lacked the same attention to detail and power of Yharnam.
Are You Happy With the Gameplay Updates For Dark Souls 3?
But what about you guys? Do you think this is a feature that the Souls series should adopt from Bloodborne? Or does it not really fit with the idea that you have of this franchise? On GameFAQs, a pole was carried out asking players whether they wanted them in Dark Souls 3. The results were, 26.26% yes, 55.56% no, and 18.18% I spit on your casual pole. Hmm.
So let us know where you stand in the comments below, gamers!