I think for many of us, as we look back on this generation of games when we're old and frail, The Last of Us will be something that'll certainly stand out. To some, narrative design in Video Games reached an all-time high with Naughty Dog's masterpiece, and it's easy to see why. Naturally we want its successes to be replicated in the form of The Last of Us 2. But even a game as incredible as The Last of Us has its imperfections.
Therefore, I thought we could take a step back from praising this emotionally engaging experience, and objectively look at the gameplay flaws and other faults that the sequel to The Last of Us can improve upon for its release date on PS4.
The Last of Us 2 - Improving On The Gameplay Of A Masterpiece!
The Last of Us is determined to immerse you in its hostile world. Every new location, every enemy encounter, and every cutscene cements your involvement with the characters. That being said, there's one aspect of the game that was often an immersion-breaking pain: AI.
With Uncharted 4, Naughty Dog seemed to have taken enemy AI to a whole new level, but they weren't exactly perfect in their execution with The Last of Us. You'll see companions walk right in front of a clicker with no repercussions. Ellie will shout at you while you're trying to creep around a room and occasionally enemies will react poorly to your attacks or ignore bodies of their fallen brothers. All of these moments pull us out of the experience and I look forward to seeing Naughty Dog improve their AI in The Last of Us 2.
I couldn't think of a better term for this element of The Last of Us, but it reminds me of Hitman: Absolution. Normally, a Hitman game will have an entire map working like a miniature open-world until you've completed your objective. If you destroy your carefully made plan three quarters of the way prior to execution, you've got to start again or deal with the consequences. Hitman: Absolution introduced a checkpoint system, which removed that sense of urgency and immersion on a single mission that the old games have.
The Last of Us has issues with this too. You'll be tasked with making your way through a room filled with infected, then suddenly arrive at a door that leaves the area. Joel will pass through it unharmed, regardless of whether you were being clawed at before entering it. The infected just watch you open and close the door and then leave you alone. It's a small irritation. But with Naughty Dog aiming for cinematic realism, stuff like this can pull you out of a moment that could be so much more intense if you had to get yourself out of it, rather than a checkpoint-like system!
I don't know about you guys, but some of the "puzzles" in The Last of Us infuriated me. The sections where we had to help Ellie across a body of water with a raft were frustrating as hell! A number of the other puzzles required little-to-no brainpower. If Naughty Dog want us to feel like we've overcome a challenge rather than simply engaged with a bit of gameplay, they'll need to make far more exciting puzzles for us to mess around with in The Last of Us 2.
What Do You Want From its Release Date?
So, what about you guys? Do you think The Last of Us has problems that need to be addressed by its sequel? What do you want the most from its release date? Be sure to let us know in the comments below!