ByNicholas Baumgartner, writer at Creators.co
Avengers and Marvel superheros are my forte, as well as Star Wars and some Star Trek
Nicholas Baumgartner

Everyone knows that CGI is a modern marvel. Without the digital graphics, some of our movies wouldn't be the same. Whole scenes would have been impossible, and characters may not have existed. But has it gone too far?

For instance, Star Wars Episode III: Revenge of the Sith. According to an article in Time

Sith, with 90 minutes of animation, (in contrast to 60 in Phantom and 70 in Clones), is less ostentatiously revolutionary than its predecessors.

Even before Sith, George Lucas was revolutionizing the use of CGI. Although the Prequels had some issues (*cough* Jar-Jar Binks *cough*), they were a pretty brilliant set of movies. The problem, though, is that compared to the Original Trilogy, the Prequels have almost three to four times the animation. Even the Original Trilogy has had tinkering done with it, subject to George's will, causing controversy in the process. The whole point of animation was to create things that couldn't be built or cast. But recent developments have seen whole worlds created at the touch of a key, people created from nothing. Even actors have trouble with it. The same Time article states,

There are also actors, who may feel stranded as they stand before a green screen and try simulating eye contact with a monster that hasn't yet been created.

Lots of actors have grown up in an age where digital editing is as normal as breathing. But for other actors, trying to simulate talking to something that doesn't exist yet can be nigh impossible. Some advances have made it easier, such as actual people wearing morphsuits, have helped, but we still have a long way to go before we get it perfect.

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