When Dreams was announced at E3 2015, I was immediately captivated! Developed by Media Molecule (developers of Tearaway, and the LittleBigPlanet series), I knew we could expect a game that gave us as much creative freedom as possible. And that's exactly what we've seen with Dreams' newest gameplay demo and behind-the-scenes look!
Missed the stage demo shown at Paris Games Week? Watch it below!
At Paris Games Week, Media Molecule showed us what it's like to play Dreams, and how expressive and creative it allows us to be. And I have to say, I'm very impressed! With the game only being in its Alpha stage, it looks like something we could go out and buy tomorrow! Alas, the Beta isn't scheduled for release until sometime in 2016. So while we wait, let's delve into the details!
Dreams Lets the Everyday Player Create Games!
As someone who has little knowledge of games development and has wanted to create games for several years now, Dreams feels like a dream come true! I can customize these worlds from the ground up without needing expensive programs or tools, and the knowledge of how to use each one.
Check out this behind-the-scenes look at Dreams!
Should it turn out that I'm quite terrible at creating my own models from scratch, I can look at the creations that others have uploaded and use them instead! The ability to do this will give us, in a sense, a catalog of free creations - props, characters, and so on. Additionally, we can make adjustments to the creation we've borrowed in order to fine-tune it to what we've envisioned!
"The wonderful thing about 'Dreams' is that you can collage the work of others. So if you don't feel up for building some fancy logic, you can do it by using someone else's stuff! Or you can use our electronic system which is very easy to get into, very similar to what we did in 'LittleBigPlanet'."
Endless Creativity = Endless Replayability!
Media Molecule has always wanted to ensure that we could create our own worlds. Even with LittleBigPlanet's fairly limited 2D plane, players from all over the world managed to create over 8 million levels - which is absolutely insane! Ease has always been a focus, and I have a strong feeling that the developers have learned from any complications that users struggled with in LittleBigPlanet and made creativity even easier in Dreams.
Judging by what we've seen so far, our creativity truly does seem endless. With the ability to "possess" characters, and even vehicles, we can easily make the game what we want it to be. Adventure/puzzler? No problem! Racing? Absolutely! First-person-shooter? Why not?! Media Molecule keeps telling us that the only thing holding us back is our imagination, and by the looks of things, that certainly seems to hold true!
You and Your Friends Can Play While Creating!
In LittleBigPlanet, we would have to go into a completely separate game mode in order to create levels. It wasn't a hassle by any means! However, it did mean that playing and creating were two separate entities. This is no longer the case with Dreams.
"When people join you in your level, you don't all have to be doing a platform mechanic. In this case, "cake world," the rules are that people who join after the first player get to assemble fruit bowls. It's like a sandbox level. People are constructing a level whilst there's someone in there actually testing it."
Where one player might enjoy creating a colossal game for us to play, another player might find more enjoyment just creating elaborate sculptures for us to use in our dreams. And perhaps neither of those sound particularly appealing, in which case, we're given the opportunity to just goof off with friends and find a vast sandbox to have fun in!
The possibilities truly seem endless, and I cannot wait to get my hands on this game and start creating things with other players! I will forever love Media Molecule for their dedication to develop games that allow the everyday gamer to create games of their own with as much freedom as possible!