As it currently stands, Dragon Age: Inquisition is our clearest look what the gameplay of Mass Effect: Andromeda could really be like. Bioware have stated that they're creating the game off the back of Inquisition's framework, hence why we'll only have to wait till late 2016 for a release date. But this move to a more open world framework has certain individuals worried about the future of this beloved franchise.
Dragon Age: Inquisition has large and varied areas for you and your team to explore. They suit the context of the game, what with it being a more traditional fantasy RPG and whatnot. But is this what we want for Mass Effect? Do you want to explore huge planets and drive around on your Mako? Or are you interested in a more tightly contained game like Mass Effect 2?
Mass Effect: Andromeda - Are Open Worlds A Bad Idea For Mass Effect's Gameplay?
I think concern for Andromeda stems from how you felt about Dragon Age: Inquisition. I haven't always supported this game - I think it has a lot of problems actually. If some of them are repeated in Mass Effect: Andromeda the game will most certainly suffer from their inclusion. Essentially, Dragon Age: Inquisition, for me at least, suffered from an uneven plot and far too many filler quests that saw you simply fetching items on beautiful maps.
We could definitely see this happen with Mass Effect: Andromeda if the Mako is going to play the prominent role that Bioware say it will. Traversing planets could have us driving around huge open and barren areas simply searching for shards or resources, something which I'm not exactly excited by. Side quests would be interesting, but it was never really what the Mass Effect series was about.
But the main reason that fans felt this more open world framework was a poor move for the Mass Effect franchise was because of what has come before, mainly Mass Effect 2.
We Need Emotional Connections On Release Date!
"Mass Effect 2 for me sums up the essence of what is so great about Mass Effect. Setting, environment, characters." This comes from XenoPrimate on Reddit and I couldn't agree more. Mass Effect 2 was basically a filler for the conclusion in many ways, but it is by far the best instalment for a lot of fans out there. Why? The emotional connection.
I knew my crew aboard the Normandy better than any other characters from any other gaming series. You can dive into their past in engaging missions and conversations, conversations that give you indications of the humanity (alienanity?) that exists within them all. It was a personal adventure, and if Bioware go for a galaxy of endless exploration, we're going to run into far too much filler and empty space. We need a balance and we need emotional connections that rival those that have come before.
We don't want to see [Mass Effect: Andromeda](tag:2683449) become a game that lacks no heart. We want to connect with interesting characters and have endlessly brilliant chats in a galaxy that feels alive. Having us run around planets and gather collectibles will not contribute to this experience in any way, we'll become lost in "impressively big" maps.
But where do you stand on this idea? Are you excited for the innovations that Andromeda is promising? Let us know in the comments!