ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Before working on games within his little indie studio, Hello Games, Sean Murray worked on much larger projects, likeNeed For Speed, that reached millions of excited players. Yet when forced to compare the hype that surrounded big AAA games and his HIGHLY anticipated No Man's Sky, the latter won every time. We know this already; but No Man's Sky is dangerously hyped.

On this topic, Eurogamer have recently released an interview with Sean Murray, in which he discusses hype and, primarily, how he deals with it. [No Man's Sky](tag:2684052) isn't going to be the most incredible game ever created, no matter how much we may want it to be. Therefore, it's important that Sean Murray find a way to handle it for the sake of the game, and we find a way to curtail our expectations.

No Man's Sky: Manage That Hype, Sean Murray!

"We're just trying to represent it, we think that is exciting, the game is exciting. Hype, for me, is that other thing, which is like an unattainable level of excitement. An excitement that will ultimately end in hurt.
In terms of showing [No Man's Sky], initially we want to show how different it is from other games, but now we need to help ground people so they understand what kind of game it is." - Sean Murray, on No Man's Sky
No Man's Sky
No Man's Sky

Must be strange to know that people like your game so much that they could actually hurt its reception on release date. Sean Murray has created a fantastic idea for a unique video game, but on top of what No Mans Sky will deliver, we've mounted additional ideas. These ideas clash with the essence of No Man's Sky and I wonder whether even my own hype will affect me while I experience the game for the first time.

The No Mans Sky Release Date - Are You Hyped?

No Man's Sky
No Man's Sky

Where do you stand on the work of Hello Games? Do you think our expectations for this beautiful game are too high? We've inadvertently put a lot of pressure on Sean Murray and his team, such is the nature of hype. We've seen him retreat from Twitter, disappear from stages, talks, and interviews, and for the most part this solace seems to have helped him focus.

But it'll all come down to that release date. I'm hyped, your hyped, everyone is hyped, and that's probably going to negatively affect the game. But as long as [No Man's Sky](tag:2684052) is something Sean Murray and his team are proud of, I don't think there's anything more we could really ask from such a remarkably unique game.

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