ByMatt Walz, writer at Creators.co
Avid comics and video game enthusiast and aspiring creator of wonderful things.
Matt Walz

[Halo 5](tag:2683919): Guardians released a couple of weeks ago, and it's become clear that some things need to be addressed. While the multiplayer mechanics are great, even for the Halo series, there are a few things that still need to be added to really complete the game. I won't be addressing things that are already confirmed and have yet to be released, like Forge.

5. Infection (and Other Game Modes)

As one of the most popular game types across the series, it's irritating to many players that no version of Infection is present in Halo 5. Though no one's quite sure if it'll be the "vanilla" Infection or a rehash of Halo 4's Flood mode, players have reached a general consensus that it needs to return in some way. Similar things can be said about modes like Grifball and its parent mode, Assault.

4. Map Variety

One of the main complaints about Halo 5 is map variety in multiplayer. Not only are there relatively few map variants, most are only playable in one or two game modes. Some gametypes only have two or three maps. On top of that, one of the maps, Orion, was pulled this weekend due to its exploitability, without any replacement. 343 added a "new" map, Truth, that was in fact just a reskin of a launch map. That doesn't cut it.

3. Warzone

Warzone is probably the best part of multiplayer. It truly lives up to its name, with hectic, awesome battles that are definitely superior to any previous "big team" variants. However, just like the rest of multiplayer, we're stuck on only three maps. The game mode provides hours of fun, yet once again, its lack of variety is its downfall. Though the two separate game modes provide a little change, 343 needs to create and optimize more environments for it to reach its full potential.

2. Customization

Ever hear the phrase "don't fix what isn't broken"? It applies here, hard. Halo: Reach nailed it when it came to customizations, letting players choose helmets, chest guards, shoulderpads, leg armor, even attachments. Was it complicated? A bit. Was it insanely fun? Absolutely. So why, when we reach Halo 5, does 343i feel the need to dumb it down to a helmet and a set of armor? It's just not that fun. And due to the Req system, players just have to use what they're given instead of saving up and earning XP to unlock their ideal gear. Which brings me to my next point...

1. The ****ing Req System

Let me preface this by saying I love its use in Warzone, in certain aspects. It's the only thing between us and every game being a giant tank battle. It helps regulate that environment. However, the fact that it's the only way to unlock armor, helmets, assassinations, and rare weapons is downright irritating. This isn't just grinding my gears, it's shearing my sheet metal. It ticks me off to no end that I have absolutely no choice as to what I get or when. Remember that "don't fix what ain't broken" thing? This is a huge part of it. It may be a bit late for Halo 5 (though if 343 decided to put some damn work in, they could still replace it), but seriously, this should never make an appearance in this capacity ever again. For any reason. EVER. The microtransactions just add insult to injury.

There are many great things about Halo 5's multiplayer, and I truly believe the developers are headed in the right direction, especially after Halo 4's mediocre outing. But if 343 truly wants to leave a positive impact on the series, they'll keep these key factors in mind when patching and improving the multiplayer both in Halo 5 and beyond.

What do you want to see in Halo 5's multiplayer?
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