For many XBOX gamers out there, the arrival of Halo 5: Guardians has been the validation they needed for their purchasing of anXBOX One. 343 Industries' latest title in the famous franchise has received generally positive reviews from critics around the globe, though its received the lowest aggregate score since Halo 3: ODST (not that great a Halo game).
Therefore, what can this new installment in a beloved franchise teach Microsoft's other products? Can the complaints about 343's decisions with Halo 5 help the likes of The Coalition's Gears of War 4? Let's take a look at the problems with Halo 5 first; problems that we really don't want to see replicated with the release date of a new Gears of War game!
Gears of War 4: How it Can Learn From Halo 5 Before Release Date
Make no mistake, Halo 5 is most certainly not a bad game. However, it does have its faults, as do all Video GamesVideo Games. In order for the legacy of Gears to continue on a next-gen console, it'll have to ensure that it balances its multiplayer mode as well as its campaign. And please, don't remove the features that Halo 5 did, thus altering the image of the franchise forever.
Gears of War has always had one of the greatest multiplayer experiences on the Xbox, and obviously, the same goes for Halo. Halo 5 has done nothing to dampen this legacy, in fact, 343 have improved upon it. The multiplayer aspect of Halo 5: Guardians is exceptional. Its transported the classic feel of Halo into the 9th Console Generation, and added some features that have forever improved the sensation of engaging with this series.
That being said, Gears of War 4 needs to avoid making the controversial decision that upset many fans of Halo - the removal of local multiplayer. The lack of splitscreen has soured a lot of fan's reviews of the game, especially seeing as the campaign would have been perfectly suited for its inclusion. Let's not completely kill this beloved feature, Gears, and allow gamers to continue to play together in the same room!
The campaign of Halo 5 is the area that has received the most criticism from fans and critics alike. While its scope is certainly large, and it features some fantastic set pieces, it's ultimately an unbalanced affair with a pretty weak payoff. The areas are fantastic though, offering players various routes to complete the task at hand. The desire for player's to make their own way to the goal has really improved upon the experience of playing a Halo game. But its narrative beats needed to be more refined.
Gears of War 4 needs to match the narrative prowess of the trilogy that has come before it (we can forget about Judgement). It'll have to deliver a character roster as engaging as the original's, and we hope that the threat of the Locust force can be equalled. Gears of War 4 could learn a lot from the campaign of Halo 5, particularly with regards to designing linear maps. But we're hoping that it can surpass 343's achievements in terms of narrative progression.
So what did you think of Halo 5? Do you feel like it has a lot to teach Gears of War 4 prior to its 2016 release date? What do you want Gears of War to uphold on the Xbox One? Let us know in the comments below!