ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Since Shogun: Total War in 2000, this series has amassed a reputation for excellence. Its creators, The Creative Assembly, have also garnered praise for their nurturing of one of the best strategy games out there - and their occasional deviations, like the exceptional [Alien: Isolation](tag:3624182). Total War: Warhammer is to be the next step in this franchise's history, but not everyone is all that excited.

The gameplay for the Total War games has gone through an amazing evolution over the years, but there's always room for improvement. The Creative Assembly are constantly changing their formulas to keep things interesting for those that adore the series. However, there are two areas that been fairly controversial with Warhammer due to their alterations: Factions and Modding.

Total War: Warhammer Gameplay Controversies Are Dividing Fans!

Total War: Warhammer
Total War: Warhammer

Warhammer is a well renowned IP. The fact that it's coming to the Total War franchise is really exciting, and their are plenty of us who can't wait to get our hands on this installment. But at the same time, there are certain things that make a Total War game that Warhammer seems to be getting in the way of. And of course, The Creative Assembly have been involved with DLC and pre order controversies - which the industry is rife with.

Modding

Total War: Warhammer
Total War: Warhammer

The recent Total War games have seen less than perfect launches. Fans have been complaining of games that are often rife with glitches and bugs at launch. This is something that The Creative Assembly need to address, perhaps more time needs to be spent on each game. But in terms of longevity, and enjoying the beauty of a Total War game beyond its release date, modding is often a vital contributing factor.

Some gamers play Total War for the mods that allow them to tweak every aspect of its design. But due to the fact that The Creative Assembly are clearly under pressure to preserve the Warhammer IP, they've omitted the option for mod support with Total War: Warhammer. Naturally, fans are perplexed and irritated. But that's only the beginning.

Factions: Chaos Warriors

Total War: Warhammer
Total War: Warhammer

This truly is chaos. Modern gaming has seen pre-order bonuses out the ass, and to be honest, we're all fed up with them. Loyal fans of franchises are being locked out of content based on countries they live in, or what local stores are in their area. But Total War: Warhammer has a rather strange situation, one that sees one of the game's factions actually locked off in some capacity for those that pre-order.

Well, it won't exactly be locked, after all you can buy it as DLC later on! To understand the rather vague picture that we've been given, let's listen to Richard Aldridge from The Creative Assembly:

We understand that people expect Chaos to be in the game and Chaos will be in the game, regardless of whether you pre-purchased the DLC or not. [...] If you do decide to pre-purchase or maybe buy the DLC later on, that means you get additional playable legendary lords and additional units.
Total War: Warhammer
Total War: Warhammer

Vague as ever, and its left fans feeling cheated. Here's one of our own Creators expressing their feelings on the topic: "Track record of recent production of bug filled crap at day 1. No modding support (was what made several of their games even playable at some point) and locking core factions behind day 1 pay walls. Sounds like a winner to me."

We're sure that [Total War: Warhammer](tag:3627632) will be a great game, but it's another example of the strange annoyances that modern gaming brings to aspects of the art form that we've always enjoyed. Why are we being locked out of content when games are more expensive than ever? Let us know what you think in the comments below, guys!

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