Now that we're all picking sides in the Galactic Civil War, we've all got ability to hop in the pilot's seat of a starfighter and blast away. But if you want to be an ace like me, It's not just loops, rolls, and pulling the trigger. You have to fly more than just fancy-you have to fly smart. Remember, rookies, knowing is half the battle.
Choose Your Fighter Wisely
There are several types of starfighter available for your use, but you're not gonna be perfect with all of them. I see that look you're giving me, Porkins. "I can fly anything! They all control the same!" Yeah, they do, but that attitude will give you a burial at sky faster than you can shout "I can hold it!" to your squadron! Each craft has its strengths and weaknesses and you need to know what they are before you pick one for yourself.
Interceptors are fast, nimble, and deadly. They're out there to strike fast, and excel at guerrilla strikes. They require both patience and quick reactions-the patience to pick your targets, and the quick reactions to maneuver out of tight spots. Your afterburner/shield and aerial tricks are your friends, but use them only as a last resort. Fortune doesn't favor the interceptor caught without the ability to dodge. An Interceptor pilot must be a hunter. They must be observant, calculating, agile, fast, and deadly. They must be able to pick their battles.
The standard fighters (X-Wings and TIEs) are great all-purpose ships, but they lag behind interceptors in speed and maneuverability. They're meant to take damage and stay in the fight at all times. They put out more firepower and are ideal for attacking objectives. X-Wings and TIEs are ideal for people who stay calm in chaos and can stay focused on their targets. They require pilots who can trust others to have their back, and who will guard their wingmen, too.
What To Watch For
In your time as a fighter jockey, you'll see many different types of craft. Some will be flown by astromech droids, some will be under the control of a human pilot. So how do you tell the difference? And which is more dangerous?
As good as Astromechs are, they can't fly everything. If you spot the distinctive bladed wings of a TIE Interceptor or the angular, compact form of an A-Wing, you can be sure it's a human pilot. Interceptors are fast, nimble, and deadly, but they stand out a bit. Make sure to hit them before they hit you.
But what about the guys that don't stand out from the bot X-Wings and TIEs? They look just the same as their numerous automatic cousins-or so you'd think. Don't look for design, look for flight. They tend to be at medium to low altitudes, in the thick of the battle. They fly faster, crazier, more dangerously, and stray farther from the battle. If they're down near the dirt, chances are, they're organic.
Formations are a good indicator, too. Bots like to spend time in groups. Organics don't.
Of course, reports come in sometimes about certain... unique... ships that appear sometimes. You'll know 'em when you see 'em.
How to Fly
Once you've chosen your fighter and identified your enemy, you need to know how to engage them. You all know how to operate a starfighter, but do you know how to make it dance? Each craft has its unique abilities, so flying them all the same will send you to the dirt more often than not.
Interceptors require you to be as nimble as they are to reach their full potential. Use your fighter's natural speed and agility for evasion as much as possible, use boosts, shields, and rolls/loops only when every other option has been eliminated. Stay fast and low. Striking from below gives you the element of surprise visually, and a quick retreat towards the ground can start the process over again. Canyons, mountains, plateaus, and buildings give you easy cover, especially if it's a larger fighter after you.
An important note centers around objectives like enemy transports. Don't go for the transport itself. Pick off enemy fighters trying to take down friendly attackers, or, if it's your transport, simply get after the attackers. It's fish in the barrel, and if things get too hot, use your speed to scramble out of there. In short? Don't play objectives, prey objectives.
Remember to pick your battles. Interceptors are best suited to one-on-one dogfights, and can be taken down quickly when surrounded. Hit your targets then get out to resume the hunt, and pick your battles wisely.
In order to combat their faster opponents, X-Wing and TIE pilots need to know and use their own advantages. The most obvious is the sturdier build. X-Wings and TIE Fighters can take a little bit more damage than the interceptors.
Their other main advantage is numbers. You'll be surrounded by dozens of fighters just like you, both organic and droid piloted. Use that. Stay in formation with droid-piloted fighters to make it more difficult for enemies to lock on, and maintain a slight element of surprise. You can break off at a moment's notice, and go after an unsuspecting enemy.
Be careful where you follow, though. Fighters may not have the maneuverability necessary to chase interceptors through tight canyons or around buildings. If you're gonna go down, don't do it cause you thought your eight meter wingspan could fit through a six meter gap.
There you have it, Star Wars Battlefront rookies. That's what you need to know if you don't wanna crash down in a titanium coffin. Just don't forget to check your six.