As you've probably heard, DICE's Mirror's Edge Catalyst has been delayed for an additional 3 months into 2016. May 34th is now the official release date for Mirror's Edge 2, and the reasons behind this delay are fairly standard it seems. Or at least that's the picture that DICE and EA painted in their statements.
We received the usual spiel of how the game requires additional work in order to truly achieve greatness, and deliver a great product to dedicated fans. The same was said for Uncharted 4, The Legend of Zelda Wii U, Star Fox: Zero, Dead Island 2, and [Tom Clancy's The Division](tag:2684169). But interviews with staff from DICE have given us nice insights into the development process of Mirror's Edge Catalyst and why the game may have been delayed.
2 Reasons Why Mirror's Edge Catalyst Was Delayed
DICE are currently promoting a "The Makers of Mirror's Edge Catalyst" series, one in which they interview members of their staff and ask them about their experience of working inside the studio. They've been insightful pieces, with part one featuring the Lead Gameplay Designer talking about damage values and slow motion, part two introducing us to the creator of Faith's story, part three giving us level Artist Linnea Harrison on designing the city of Glass, and finally a Character Animator talks about creating run cycles and fighting motion sickness.
All of these interviews have culminated into an insightful glance into the design of a AAA video game. We can also see the challenges that the studio is facing right now with making the sequel to Mirror's Edge.
There are certain challenging aspects of designing the gameplay for Mirror's Edge Catalyst it would seem. One of the biggest challenges that DICE are facing is motion sickness. The first game was actually inducing sickness prior to release date, therefore, DICE had to find a way to reduce the frame rate and graphical quality of the game in order to ease certain gamer's pain. Mirror's Edge Catalyst is seeking new ways to accomplish this, and it's proving difficult.
For first person animation, one big challenge for a game like Mirror’s Edge Catalyst is motion sickness. We constantly fine-tune the camera to make sure that the player can run, jump, and roll without getting motion sick - but still feel fast and agile. Finding the perfect middle ground is crucial. The camera needs to shake in some places, but be steady in others. - Emil Nilsson
This has been one of the biggest challenges for the team, and it seems that this priority has pushed Mirror's Edge Catalyst further into 2016. Fluidity of movement is paramount for the team at DICE, but of course, we don't want that fluidity to translate into sickness on our side.
Another aspect of the game that has contributed to the game's delay is its story. DICE want to ensure that Mirror's Edge Catalyst has a gripping tale to tell on release date, and a world that feels alive. The City of Glass is an expansive area, and there will be plenty of missions and events for players to interact with. Getting all of this to gel together is going to take the team a bit longer than expected. But of course, who's complaining?
What's you hype like for [Mirror's Edge Catalyst](tag:3647161)? Are you excited for the sequel to the original? Are you dying to have free reign over this beautiful city, or are you cautiously optimistic? We'd love to hear from you in the comments below!