I think it's fair to say that between now and the new year, as the weather takes a significant downturn and our streets begin looking as dilapidated as post-apocalyptic Boston, a lot of Fallout 4 will be played and many a secret will be found, and many a save file corrupted. Such is the way of the sprawling open world.
It is truly staggering the sheer amount of people who made the decision to wander the breadth of Bethesda's stunningly vast wasteland, making the RPG a bonafide record breaker with 12 million copies being shipped on day one, and it was even the top-played game on Steam on launch with almost 500,000 people sampling its bittersweet charms.
Due to these amazing numbers and the amount of stories being shared by the millions of lone survivors, Bethesda sent out a heartwarming "thank you" for making their game a record breaker and, of course, putting up with the bugs:
Thank you! We can't say it enough- thank you for the amazing support you've given us. We're incredibly blessed to have so many incredible fans. You've made Fallout 4 not just our largest game launch ever, but one of the industry’s. It's beyond anything we hoped for.
Seeing and reading your stories have given our whole studio immense joy. It's amazing to see what you've done with the game, what you've discovered, and what you've built! We know there's even more to come; the game is full of hidden gems and ways it can be played.
Then they went on the talk glitches and bugs, and they make a very fair point:
It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once.
Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development.
But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues.
Then they went on to discuss how they would go about fixing the bugs:
Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles.
This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones.
This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week.
Great news there from the good guys over at Bethesda. I'm looking forward to seeing these patches in place, but I better get mining currency and ammo with the infinite glitch before they cap it!