Earlier this year, Total War: Attila was unleashed upon us. It was the follow up to Total War: Rome II, and a lot of its design was built off of the complaints that users had with Rome. However, though it was clear that The Creative Assembly were listening to the grievances of devoted fans, Total War: Attila failed to live up to the expectations we have for this renowned franchise.
With Total War: Warhammer on the horizon, we want to ensure that the game doesn't repeat the same mistakes as Attila. But what exactly were the problems that players had with the game? Let's examine the potential problems with the series that we don't want to see return on the release date of Total War: Warhammer.
Total War: Warhammer; Learn From the Mistakes of Attila
Total War: Attila was released to generally favourable reviews from critics. Some praised the improvements to the game, while others criticised the original state that Attila was in, what with it being rife with bugs at launch. Though the game enjoyed a decent review consensus, Attila has quite a low user review on Metacritic, with an even lower score on Steam. This indicates that fans of the series want something to change.
In recent years, the Total War series hasn't received the same levels of praise that it was accustomed to, prior to the release of Total War: Rome II. For instance, I believe the best game in the series is undoubtedly Total War: Shogun II. And unfortunately, the franchise hasn't been able to eclipse its greatness since then. Here's what players had to say about Rome II and Attila.
- Total War: Rome II was considered to be a mess by fans of the series. It was buggy, uninspired, and failed to capture the greatness of the predecessor it shared a name with.
- Attila lacked a sense of charm. It was difficult for the sake of it, rather than providing the means for players to express themselves through strategical means.
- Attila had performance issues; issues that infuriated some fans. Additionally, the micro-transactions in the game were singled out and attacked. No one likes these in their strategy game.
- Attila was said to be too close to Rome II in its design. It failed to innovate, and though it fixed some of Rome's most hated issues, it wasn't enough when everything else felt copied.
Total War has a wining formula. But fans desire innovation upon the fantastic base product that The Creative Assembly have established. If we're going to keep returning to this franchise, and all of its expansions, we're going to need some radical updates.
We sincerely hope that The Creative Assembly have enough time to ensure that the game is bug-free on release date. The last thing they need right now is another attack on the state of their products at launch. If all goes smoothly in this department, we can begin to focus our attention on the gameplay of Warhammer.
In Review, What Do You Want From Warhammer's Gameplay?
Personally, I just want the glory of Total War: Shogun II to return. The time period it captured was perfect, the AI was extremely challenging, the game was endlessly rewarding, stunningly beautiful, and something that I still play to this day. No Total War game has felt as complete and inspired as Shogun 2, and I really want that feeling to be replicated with Total War: Warhammer.
Do you think The Creative Assembly can do it? Let us know what you want from its release date in the comments below!