Bydemetri, writer at Creators.co

Resident Evil is one of the most recognizable titles in video game history, and redefined the genre of survival horror. The series has grown to become a multimedia franchise including a polarizing 6 film franchise. While this series has had some very enjoyable highlights, the franchise as a whole has been going through an identity crisis since the release of the juggernaut (and reigning port king) Resident Evil 4.

Since RE4 the game has been getting increasingly more action orientated. RE5 introduced the occasionally unbearable partner system, and was geared towards more of an action-horror rather than horror-action. I remember while playing RE4 that there were certain moments where I literally was too chicken to open up the next door (darn those Regenerators). RE5 was a great action game with some obvious flaws, but wasn’t that scary compared to the brilliantly done remake of the original Resident Evil on the GameCube.

the memories of Spencer Mansion. (RIP Lisa Trevor)
the memories of Spencer Mansion. (RIP Lisa Trevor)

Then came the release of Resident Evil 6. Now, when I first heard that this game was going to be released, I was beyond excited, and to see Chris Redfield and Leon in the same game seemed like a great idea. While I’m not against RE6 (I find it enjoyable), I do think this is the game that Capcom completely abandoned the horror aspect, and went for straight action.

Recently, Capcom has been seeing if the change back to a more horror aspect would work. The Resident Evil remake remaster which was released at the beginning of 2015, was a massive digital success, and I believe this was to see if fans were still into the survival horror aspect of these games. Then they also put more of a survival horror feel into the Revelations spin-off series, which honestly are some of the better releases in recent years. With this recent development I’ve read it seems that an announcement for RE7 isn’t too far away, but I do think that Capcom needs to fix certain things about their recent installments to get back some of their more hard-core survival horror buffs.

Here are some suggestions Capcom from yours truly:

SIT CHRIS AND LEON OUT FOR THIS ONE


Leon & Chris are the two leading men of RE.
Leon & Chris are the two leading men of RE.

Don’t get me wrong I think Leon is a fantastic character, and personally is one of my favorites. The last three installments have been Leon for RE4, Chris for RE5 and Revelations, and then both back again for RE6.

Personally I loved seeing a hardened Claire Redfield in Revelations 2, and it was a welcome return since she hasn’t been seen in a canon-game since Code Veronica. (Degeneration does not count) Even though Jill Valentine was seen in Revelations, and was given a supporting role in RE5, I think it’s time that she takes the forefront again for a main game. (Jill is my favorite character BTW).

Claire Redfield
Claire Redfield

And is anyone else bugged about the fact that we haven’t seen Rebecca Chambers since the original RE in the storyline? Though I did hear that she was going to be in a new CGI movie, but I still think they could’ve made an effort to put a supporting role in for her somewhere. I would love to see Rebecca go all Ripley, and become a bad-ass BOW killing machine in her own game... one can dream.

I just think that this franchise has created some interesting characters, and shouldn't neglect them to favor two overused characters.

Or Capcom could go with starting fresh, and bring in several new main characters, which I wouldn't object too at all. Just to save us from another game where Chris is brooding the whole time about something that happened to him in years past.

GET RID OF THE PARTNER SYSTEM

Sheva was a great character, but the AI was bad.
Sheva was a great character, but the AI was bad.

Yes, the partner system is cool, but it kind of tones down the horror element of the games. For the earlier games, it was scary just knowing the fact that your alone in the environment where anything can kill you. The partner system destroys this, because as long as your partner is there you have someone guarding you.

If they want to go to more of a horror route, then ditch the partner system, and let us venture alone.

BRING BACK SOME NOSTALGIA

I love when older franchises bring back some nostalgia from their older material. I would really love if RE7 would bring some nostalgia to this title. How awesome would it be if we had a section in the game, where we had to investigate a giant mansion, where creatures are lurking behind every corner. The Spencer Mansion was such a great place for a horror game, the Remake’s design made every corner of the mansion terrifying, and when playing every room, I went in expecting a zombie or worse a CRIMSON HEAD!

These things were monsters (Literally)
These things were monsters (Literally)

I have read in some articles that the game is rumored to be in Raccoon City (how I have no idea), but that would be pretty cool to see that environment done in these new-age graphics, but since we are eventually getting an RE2 remake, I would rather have 7 go more towards the original with it being set in an isolated environment.

BRING BACK ZOMBIES

One thing that really bugged me about RE5, and RE6 was that certain enemies were wielding heavy weaponry. While it was toned done in RE4, where I didn’t mind it at all, it was a little too excessive in RE5 and 6. I think if this franchise wants to really become a force again, they need to go back to basics, and bring back zombies.

One of the most terrifying things about the remake were the Crimson Heads, which were revived zombies that you already killed. I remember going back to a safe room just to refuel my canteen just so I wouldn’t have to worry about those lovely things waking up during the climax of the game.

This element of the game was terrifying, and kept the players on their toes as they knew if they didn’t deal with the zombie corpse in a short time, then it would become something scarier.

P.S. Capcom, I think that bringing back something on the lines of Lisa Trevor would scare some people too (she was just plain creepy).

Crimson Heads had nothing on Lisa Trevor.
Crimson Heads had nothing on Lisa Trevor.

MAKE AN UNKILLABLE ENEMY

I will say that I found RE3 much scarier, and thrilling than RE2. Nemesis brought a whole new factor to this game, and kept me on my toes every time I heard him coming. When he entered the scenario, you had to run, since there was no way you really could kill him outside of the required boss battles with him.

Nemesis was cool, and terrifying.
Nemesis was cool, and terrifying.

Now I know that RE6 gave us Nemesis’ spiritual successor in that claw arm monster, but he didn’t do the trick. I would love to see RE take on an approach similar to Alien Isolation, where while there were basic enemies like zombies, hunters, and dogs, there would be one super monster that would constantly stalk you, and you either had to run or hide. Like the dreaded Alien, if it caught you, you were done, and dead. This would put the tension, and horror back into a game like Resident Evil.

While I do think that Capcom is paying close attention to the fans of the Resident Evil franchise, I would really hope that RE7 is going to be more geared towards horror. They have been making some great strides in bringing horror back to Resident Evil, but only time will tell if it will go the way of RE4 or the way of Operation Raccoon City.

Trending

Latest from our Creators