ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

The Playstation Experience was on over the weekend and Sony revealed some truly extraordinary trailers during their conference. Seriously, people, we're getting Ni No Kuni 2 - AND IT LOOKS INCREDIBLE! But aside from that, what most gamers have focused on were the several fantastic trailers we received for Naughty Dog's latest game, Uncharted 4.

They gave us an insight into the spectacular graphics on display, some of the new intriguing characters, the moment Nathan reunites with his long-lost brother, and proof that Sully looks dapper in a tux. But one of the most unusual reveals that one trailer in particular gave us, was the ability to control what Nathan Drake had to say. That's right, Uncharted 4 has dialogue options.

Uncharted 4 & The Last of Us 2 Will Have Dialogue Options

At the conclusion of this trailer, you'll see that three conversation options open up for the player to chose from when Nathan's brother, Sam, asks him about his adventures. We can then decide to focus on the events of Uncharted 1, 2, or 3. This may be a one-time thing, but seeing this option (usually reserved for RPGs) in a Naughty Dog game is pretty unusual.

If this is a common feature throughout the campaign of Uncharted 4, what's it going to feel like after experiencing the tight and controlled narrative experience of The Last of Us? Will we negatively impact on the game's flow? And is this something that we really want for The Last of Us 2?

The Last of Us
The Last of Us

Dialogue options in video games are normally there to facilitate an opportunity for players to express themselves through their character. In a game like Mass Effect for instance, the ability to chose how our character reacts in conversations is part of the role-playing experience. This is what RPGs are all about. But that's not really what Naughty Dog have been doing with their cinematic games like Uncharted and The Last of Us.

The Last of Us
The Last of Us

We assume that the majority of the game won't feature much input from the player in terms of its narrative trajectory, but we're wondering why this option is included in Uncharted 4 at all.

How much impact are we going to have? For instance, if we had the option in The Last of Us, would we have been able to chose what Ellie said at the ending? Or is it going to be limited to minor moments like we saw in the Uncharted 4 trailer? If it's the latter, we're confused as to why it was included.

But what do you think? Do you want to see more player input in Uncharted 4 and The Last of Us 2? Or should things stay the way they have been for Naughty Dog's last 4 games? Let us know where you stand in the comments below!

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