This year has been extraordinary for the RPG genre. We've had Bloodborne, Pillars of Eternity, Xenoblade Chronicles X, Undertale, Game of the Year winner The Witcher 3, and of course, Fallout 4. In fact, many would argue that some of the best RPGs of all time have been released this year, and I'd join that chorus wholeheartedly.
But with 2015 drawing to a close, and all of the big RPGs in the past, it's time to take a look at 2016, and what the art of video games has in store for us. Naturally, one of the most anticipated titles of the year is [Mass Effect: Andromeda](tag:2683449), and it has a lot to learn from the games that we've had in 2016.
Mass Effect: Andromeda - 4 Things to Learn From Fallout 4
Though Fallout 4 wasn't awarded with the Game of the Year Award, it was probably the most hyped and popular RPG of the year. Bethesda returned after their seminal achievement with 2011's Skyrim, and gave us another land full of quests to embark upon. But this wasn't a perfect game, and you need only look at Metacritic to realize that this RPG hasn't please a lot of fans. Therefore, we feel like this RPG has a lot to teach the next Mass Effect game, in order to keep both critics and fans alike happy.
One of the main complaints that a lot of us have about Fallout 4 stems from its innovations. We're talking about how it not only advanced what Fallout 3 gave us, but what Skyrim brought us too. The steps forward that Bethesda took with this game weren't big enough.
The engine is the same as we've seen before, the gameplay of Fallout 4 is just an improved version of Fallout 3, and it still feels like the same kind of game that Bethesda have always made. While that's not necessarily a bad thing, with other great RPGs coming out at the same time too, it can be hard to enjoy something that feels as old as Fallout 4 can.
Remember, You're An RPG Too
Another thing that Fallout 4 failed to do was completely satisfy fans of the RPG genre. In this game you can level your character to infinity, and while that sounds cool, it removes the ability to make your character unique from everyone else's (provided you play the game enough). You can essentially become a hulk with no weaknesses, and that's not really want we want from RPGs - Fallout 4 feels a lot more like a great shooter than an RPG.
Additionally, the game gave us little room to express ourselves during conversations or missions. Even though the Boston commonwealth is enormous, the main quest can still limit you. Don't make the same mistake, Mass Effect: Andromeda!
Conversations Are Key
This is something that Bioware excel at. In fact, my love for Bioware's work probably impacted on my enjoyment of Fallout 4. Bethesda just aren't on the same level when it comes to dialogue and beautiful flowing conversations. Fallout 4 has a lot of problems in this area, and we really hope that Bioware don't sacrifice good conversations for more action, or more worlds to explore. What we really want in Mass Effect: Andromeda is for a whole new crew of aliens to connect with.
What Do You Want From the Release Date of Mass Effect 4?
Have any thoughts on Fallout 4? Want to let us know what you think Bioware need to achieve with Mass Effect: Andromeda? Then let us know in the comments below!