ByMarlon McDonald, writer at Creators.co
Umm... are you going to drink that Skooma?
Marlon McDonald

Taiwanese smartphone giants HTC recently announced that its VR headset, the Vive, will be available to the public and all giddy futurists from April 2016, instead of Q4 2015.

Taking to Facebook to reveal the shift in date, it's assumed the delay is down to the company gearing up for a busy slate of trade shows, or waiting for more VR content from game devs.

"I've gazed into the future and it was good."
"I've gazed into the future and it was good."

This places Vive's launch a little after both Oculus Rift and PlayStation VR which are also both scheduled for release in Q1 2016.

In their blog, HTC revealed that they would be shipping 7,000 Vives to developers before the long awaited pair of extra-terrestrial space goggles get released onto the public.

Image via Gizmodo
Image via Gizmodo

Here's what HTC had to say about proceedings:

Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry.
In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail.
This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.

2016 is definitely shaping up to be the year of VR's re-emergence, and the Vive is aiming to lead the assault on our senses. The headset features a resolution of 2160×1200, which equates to an insane 1080×1200 per eye.

Vive is also said to have a level of immersion that will be unparalleled in its field, with two sensors that attach to the wall and are able to track each of your movements, whether you crouch, spring or gambol! All thanks to wherever your head is at the time.

(Source: HTC Blog)

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