Uncharted 4 recently had a ton of trailers released thanks to the Playstation Experience. They gave us an insight into the astounding graphics on display, some of the new characters, a look at the narrative, and also some of its new gameplay features. One of the most unusual of the latter was the inclusion of dialogue options, which we saw appear when Sam asked Nathan about his past.
The player then has the option of telling him about the events of the Uncharted series. Do you wish to focus on the events of Shambala, El Dorado, or Nate's Arabian adventure first? It was strange to see a feature usually reserved for RPGs in a Naughty Dog game. Perhaps it's just a fun little moment that allows players to pick their favorite game in the series, but maybe it goes deeper.
Naughty Dog, The Last of Us 2, And RPG Features
If it does, the game will potentially allow us to alter the outcome of conversations, and perhaps even impact on the narrative.This'd be an unusual thing to see happen in Uncharted 4, but imagine it becoming an aspect of The Last of Us 2's design too! Imagine if we could have more control over the course of the game than ever before. Is this something that would impact on your enjoyment of the games?
Think of The Last of Us and imagine if Naughty Dog had taken the title beyond simply electing upgrades and new attributes, but allowed us to impact on the narrative in subtle ways. Would you have wanted to play the game being able to control what Joel could say in given situations? Or would this have impacted on the narrative flow. After all, Neil Druckmann has a great sense of pace.
Personally, even though I'd love to see Naughty Dog make an RPG, it's wonderful to play a game that focuses purely on a narrative experience. Naughty Dog have become masters at delivering excellent cinematic experiences. Allowing us to impact on that may destroy the reputation they've cultivated.
On the other hand, would you have liked to see the option of alternative endings? Would have liked to say something to Joel in the final moments of the game and have a different narrative experience on a second playthrough? Let us know where you stand on these RPG features entering The Last of Us 2 in the comments below!