ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

On August 23, 1997, a game was released for the Nintendo 64 that would become one of the defining titles on the adored console. It's now considered an important game in the history of first-person shooters; one that demonstrated the viability of game consoles as platforms for the FPS genre. GoldenEye 007 went on to sell over 8 million copies and was critically acclaimed worldwide. You can see why:

Oh, James, you stealthy bastard!
Oh, James, you stealthy bastard!

The Aging Process Of A Classic

However, as you'd expect with a game like GoldenEye, it hasn't exactly aged well. In fact, if you're in any way accustomed to modern shooters, attempting to fire at your opponents in this N64 classic has become an arduous task. And that's before we even get to the game's graphics, which, it must be said, are fairly awful.

The face on that!
The face on that!

GoldenEye in Unreal Engine 4

But we've seen a recent trend emerge in gaming. A lot of classic titles have been recreated with the use of Unreal Engine 4, such as The Legend of Zelda and Pokemon. That's where Sheffield Hallam University student and aspiring environment artist Jude Wilson comes in.

Wilson recently recreated a small section of the game, The Facility, for an assignment in his Master's degree program.

I have combined the N64's original layout with the films' look and feel using Unreal Engine 4. I have tried to get it as realistic as possible, using the films interiors, props, and lighting, but remaining true to the original game at the same time. - Wilson

Just for a comparison, here's what The Facility originally looked like on the N64:

All dem boxes.
All dem boxes.

And here's Wilson's rendering:

A few less boxes.
A few less boxes.

All the best in the future, Mr. Wilson, this is an impressive feat!

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