ByMarlon McDonald, writer at
Umm... are you going to drink that Skooma?
Marlon McDonald

The internet's current fad of making us dream wildly by thrusting nostalgic IPs into Unreal Engine 4 has gone overboard now, as one incredibly talented animator has given us a glimpse at the X-Men game that we deserve, but will never ever get.

Cameron Mitchell -- who also goes by MoebiusCammy -- has rendered a picture perfect version of Cerebro, the device used to locate mutants in the world of X-Men. Look at it and bask in its immeasurable beauty.


Using Maya for modelling, Photoshop for textures and Unreal 4 for lighting and rendering, the environment took Mitchell 5 months to create and goes a long way to add more ammo to the argument that one of the many things that this world needs is an open-world X-Men video game. Yes. Yes we do.

Check out this video of Mitchell's wonderful work in action:

And here are more screenshots because I can't stop looking at them:

If you like what you've seen, get over here for more of MoebiusCammy's epic work!


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