ByMarlon McDonald, writer at Creators.co
Umm... are you going to drink that Skooma?
Marlon McDonald

The internet's current fad of making us dream wildly by thrusting nostalgic IPs into Unreal Engine 4 has gone overboard now, as one incredibly talented animator has given us a glimpse at the X-Men game that we deserve, but will never ever get.

Cameron Mitchell -- who also goes by MoebiusCammy -- has rendered a picture perfect version of Cerebro, the device used to locate mutants in the world of X-Men. Look at it and bask in its immeasurable beauty.

Phwoarr
Phwoarr

Using Maya for modelling, Photoshop for textures and Unreal 4 for lighting and rendering, the environment took Mitchell 5 months to create and goes a long way to add more ammo to the argument that one of the many things that this world needs is an open-world X-Men video game. Yes. Yes we do.

Check out this video of Mitchell's wonderful work in action:

And here are more screenshots because I can't stop looking at them:


If you like what you've seen, get over here for more of MoebiusCammy's epic work!

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