Journalists, reviewers, and YouTube personalities were recently treated to a session with the most recent build of Tom Clancy's The Division. Some of these individuals were permitted to play up to 3 hours of the game, non-stop. Therefore, it's safe to say that the impressions we received from these individuals can be relied upon for giving us a great insight into how this game actually plays.
The Division has been delayed countless times, and it's interesting to finally see what kind of game we're talking about here. There were plenty of positive and negative points thrown around, and from watching the gameplay from these sessions you can probably make your own opinion on The Division. But let's gather some points together to paint a clearer image of what exactly Ubisoft's latest Tom Clancy game really is like to play.
Impressions On The Gameplay Of Tom Clancy's The Division
It seems that everyone who engaged with this build of The Division played it on the XBOX One. Therefore, what you'll hear from almost everyone immediately are comments on the game's graphics. They're disappointing. Almost everyone was surprised by the level of downgrading in comparison to what we've seen at E3 conferences. While the PC build was shown off to various people, even that failed to eclipse what we were originally shown (though it was far superior to the XBOX version apparently).
Let's run through some of the points made on the gameplay of The Division:
- Comparisons with Bungie's Destiny were rampant. However, almost everyone pointed out that Ubisoft are focusing on a narrative element of the game far more than Activision were. Yay!
- Though the game was only experienced in a limited form, almost everyone agreed that it didn't live up to the hype. This is simply another third-person shooter with an intriguing mechanics, not exactly revolutionary. Whether it will all come together on release date is another thing, though.
- Enemy health is something that has sparked quite the debate. Watch any gameplay demo and you'll see that it can take ages for you to down an AI enemy. They take a ridiculous amount of bullets, even to the head. Therefore, this reduces the game's tactical capabilities, as well as removing a sense of realism that the environments convey.
- Unlimited ammo was also referenced, as some weapons could be fired infinitely. This removes the survival aspect from The Division, an aspect that a lot of fans were looking forward to. Perhaps the reasoning behind it can be understood later on but for now, we're not so happy with this decision.
- This is the bare bones of the game, but a lot of reviewers complained about the enemy variations, saying that the AI enemies weren't very tactical and didn't require a tactical change other than filling them with bullets.
- The game was apparently rife with bugs, with some players stating that their character couldn't peak over cover at times, would get stuck in environments, and Angry Joe's gun even stopped shooting for him.
- Repetitive. A lot of reviewers felt like the gameplay of Tom Clancy's The Division didn't offer enough to keep you engaged for hours on end. After a while, they engaged in the same firefight time and time again that the idea of continuing in this fashion for hours on end seemed tedious.
- However, some praised the graphics, others really liked how many bullets it took to take down an enemy, they enjoyed the difficulty, the RPG progression system, and the tactical nature of the game.
Where do you stand on the gameplay of [Tom Clancy's The Division](tag:2684169)? Are you excited when you watch the video above? Or have your expectations been significantly lowered? Let us know where you stand in the comments below!