ByRenjith, writer at Creators.co
a superhero lunatic creature
Renjith

With DC's Forever Evil storyline shining a light on everything dark in this universe,,it's only fair that we explore the many villains who have made Batman, Superman, and Wonder Woman's lives miserable. These are the villains who have ensured over the decades and managed to leave their mark on DC's comics, movies, TV series, and video games.

Catman

catman
catman

Catman is a super-villain and anti-hero who began his career as an antagonist to Batman, using identical methods with cats as his theme. His abilities as a tracker are unparalleled due to time spent among lions in the African wilderness, and he is also an extremely formidable hand-to-hand combatant. He has been involved with the Misfits and is a core member of the Secret Six.

Created by :: Bill Finger and Jim Mooney

First appearing :: Detective Comics #311. (1963)

Status :: Superhero villain

Real name :: Thomas Blake

Base :: Gotham city

Occupation :: Professional criminal

Height :: 6ft

Weight :: 179lbs

Abilities

  • Olympic-level athlete.
  • Skilled hand-to-hand combatant.
  • Proficiency with bladed weapons.
  • Hunter, and tracker with an extraordinary sense of smell.
  • Uses cat-themed weapons and equipment.

Cobalt Blue

cobaltblue
cobaltblue

Within the context of the stories, Malcolm Thawne is the twin brother of Barry Allen and an ancestor of Allen's archenemy Professor Eobard "Professor Zoom" Thawne. At the time of their birth, the doctor delivering them had already accidentally killed the child of Charlene Thawne during delivery. To cover his mistake, the doctor gave one of the twins to the Thawnes as their own and told the Allens that their second son had been stillborn.Raised by the Thawnes as a con artist, Malcolm learns of his brother by accident as an adult. He learns the full story by confronting his "parents" and the doctor who delivered him, killing the latter in a rage. His grandmother, seeing true potential in his passion, teaches him the family secret of controlling the "blue flame". Eventually he crafts a blue gem to contain the flame. The creation is fueled by his rage and jealousy of his twin "stealing his life" and can siphon off the Flash's superspeed.

Created by :: Mark Waid and Brian Augustyn

First appearing :: Speed Force #1 (November 1997).

Status :: Superhero villain

Real name :: Malcolm Thawne

Base :: Mobile

Occupation :: Professional criminal

Height :: 5ft 11in

Weight :: 179lbs

Abilities

  • Equipment

Blue Flame Talisman: Although unable to tap into the power of the Blue Flame, Malcolm was granted access to the Blue Flame through a talisman given to him by his adopted grandmother.

  • Energy Projection: Malcolm can burst his flame out of his body and sword causing flames to leap out of his person.
  • Energy Construct Creation: Malcolm can create objects out of his Flame and his favorite is his flaming blue sword.
  • Power Absorption: Malcolm used his hatred to channel the Blue Flame to steal objects and power from his enemies. In most occasions he uses this power to steal speed from the Flashes.
  • Superhuman Speed: Malcolm can reach incredible amounts of speed by using his Blue Flame to steal speed from opponents. He can steal multiple levels of speed from different sources and achieve speeds to assault even Wally West.
  • Healing: The Blue Flame was mainly used by the Thawne family to "heal" and presumably Malcolm has the same ability but he hasn't shown the ability to produce healing flames as of yet.

Despero

despero
despero

Despero is an intergalactic conqueror and enemy to the Justice League of America. He has been a member of the Injustice League, Secret Society of Super-Villains and the Time Stealers. The ruthless tyrant ruler of planet Kalanor, he possesses incredible mental powers in addition to his great strength and intellect. L-Ron the robot took over his body at one point and became a member of Justice League International, although this was short-lived.

Created by :: Gardner Fox and Mike Sekowsky

First appearing :: Justice League of America #1. (1960) .

Status :: Villain

Real name :: Despero

Base :: Mobile

Occupation :: Would be universe conqueror

Height :: 6ft 5in

Weight :: 289lbs

Abilities

  • Massive superhuman strength, and durability.
  • Mass manipulation.
  • Genius intelligence.
  • Psionic powers via third eye.

Doctor Polaris

drpolaris
drpolaris

Doctor Polaris is the master of magnetism. Mentally disturbed scientist Neal Emerson gained incredible powers by exposing himself repeatedly to intense magnetic fields, and developed a criminal persona. These abilities make him one of the greatest enemies of Green Lantern. He has also been a member of the Secret Society of Super-Villains and Cadre. During Infinite Crisis he was killed by Human Bomb. His post-mortem successor is John Nichol, originally a businessman inspired by the original. Nichol was also a prominent member of the criminal organization Intergang. He was killed during the Blackest Night by the Black Lantern Neal Emerson.

Created by :: John Broome and Gil Kane

First appearing :: Green Lantern #21. (1963)

Status :: Villain

Real name :: Neal Emerson

Base :: New Mexico

Occupation :: Physicist,physician,criminal

Height :: 6ft 1in

Weight :: 194lbs

Abilities

  • Abilities Magnetism manipulation,
  • Genius-level intelligence,
  • Ability to manipulate electromagnetic fields

Eclipso

elipso
elipso

Eclipso is a powerful cosmic entity representing the wrath of God. Eventually he turned evil and was cast from Heaven, with the Spectre chosen to take his place. He is an entity who bonds himself to a human host using black diamonds to bring out their anger, usually taking the form of scientist Bruce Gordon. Although he is capable of bringing out the darkest evil deep in the hearts of men by his presence alone, Eclipso can be defeated by direct light.

Created by :: Bob Haney and Lee Elias

First appearing :: House of Secrets #61. (1963) In the New 52 version of the character

Status :: Villain

Real name :: Unknown

Base :: Mobile

Occupation :: Adventurer

Height :: 6ft 2in

Weight :: 484lbs

Abilities

  • Spirit possession, Immortality, Energy-vision,
  • Energy blasts, Superhuman strength, Superhuman speed,
  • Superhuman stamina, Invulnerability, Flight, Weather modification
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