ByKen McDonnell, writer at Creators.co
Now Loading's sentimental Irishman. I can't stop playing Overwatch, please send help.
Ken McDonnell

Video Games are an entirely personal experience for everyone who engages with them. We all appreciate different art styles, different genres, alternative difficulties and emphasis on narrative. The Legend of Zelda franchise is the perfect microcosm of this phenomenon, as you'll find people who adore the most hated installment in the franchise, or the other way around.

Zelda games are deeply personal, they've aided gamers through difficult times in their lives, inspired them to create games of their own, or simply delivered experiences that we always wanted this art form to deliver. We have these expectations for Nintendo's continuation of the series in 2016 with The Legend of Zelda Wii U, but which games do YOU want it to draw from? Which Zelda titles do you connect with above all others?

3 Zelda Games For The Legend of Zelda Wii U To Learn From

The Legend of Zelda
The Legend of Zelda

Now, some might consider the following three games to be rather controversial choices when it comes to listing the "best" Zelda games, but isn't that the magic of art? We all have our own opinions and preferences! Therefore, I'd sincerely like for you guys to share what your three favorite Zelda games are in the comments, to give us an idea of which games have resonated with you!

The Legend of Zelda The Wind Waker

The beautiful, Wind Waker
The beautiful, Wind Waker

There was something so captivating about The Legend of Zelda: The Wind Waker when I first had the pleasure to engage with it. For starters, the art style blew me away - I loved how Nintendo were brave enough to move from the visual style of previous Zelda titles, to the 3D cel-shading of this innovative installment. Not to mention that I'd never felt a stronger sense of freedom and open adventure than when I took to the skies or the enormous seas of The Wind Waker.

The Legend of Zelda Wii U is set to be an open-world adventure, and I sincerely hope that I'm as captivated by Nintendo's art style as I was with Wind Waker, along with them replicating that glorious sense of adventure and freedom.

The Legend Of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

This is rather controversial, right? Not a lot of fans like Twilight Princess to the same extent as say A Link to the Past or Ocarina of Time, in fact some fans don't even like the game at all. But this is a personal game for me, as it was the first title that completely engaged my dad. The Wii was new in the house and I was showing off all that it could accomplish. But the dark nature of Twilight Princess was something that grabbed him.

He couldn't wait to see what the next dungeon would hold and what sort of puzzles he could help with. And that's what I want The Legend of Zelda Wii U to maintain, that sense of atmosphere. I want to be drawn into its world, sucked into its narrative. Twilight Princess was so dark and mystical that I couldn't help but be drawn to it, the same with my dad. Anyone else as excited for The Legend of Zelda: Twilight Princess HD as I am?

The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

The best. This is my all-time favorite Zelda game, and I think it actually ties into why I love Dark Souls. The innovative time mechanic in Majora's Mask requires players to replay days over and over until they can complete each dungeon one by one. The first time I approached a dungeon, I took my time. I got to know everything about it, how everything worked, where I had to go, and what I needed to find later.

Then I'd happily return to the start of the day, slow down time, and fly through every section of them. It's the same with Dark Souls. You die so often that you know every location like the back of your hand. You know every movement of every enemy and how to tackle them. This is insanely satisfying for me, and if the game is masterfully created, replaying it over and over again isn't a chore, it's a pleasure. And every second I've spent with my replays of Majora's Mask has been a pleasure.

The Legend of Zelda Wii U
The Legend of Zelda Wii U

So what can The Legend of Zelda Wii U learn from Majora's Mask? Well, for starters, I need it to offer replay-ability. The game needs to have a captivating world that anyone would want to revisit, but it also needs to introduce a game mechanic that can rival the doom clock in Majora's Mask if it's to be my favorite.

I desire to be captivated emotionally, atmospherically and visually by Zelda Wii U, and I desire the gameplay of the next The Legend of Zelda game to challenge my expectations when it comes to engaging with this series. That sounds like a lot to ask, but to be honest, hasn't every major Zelda game managed to do that?

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