Take a look at [Star Wars: Battlefront](tag:2684021) for a moment. A lot of fans are deeply annoyed by this stunningly beautiful game, because even though it delivers an amazing Star Wars battle experience, it is grossly lacking in sustainable content. This can almost be expected with certain gaming franchises, we're almost prepared for second best and then we're stuck with it.
But Square Enix have a chance to deliver something of sustainable, high quality in 2016, and it's not just [Deus Ex: Mankind Divided](tag:3677367). Hitman 6, or simply Hitman, was announced as an episodic game early this year. Square Enix plan to release various narrative episodes with different maps as 2016 goes on. The first releases in March, and I think we have a format here that could make Hitman one of the best games of 2016.
Hitman, Episodic Triple-A & Hits Of 2016
Correct me if I'm wrong, but there has never been a popular and well-established AAA franchise like Hitman that has decided to release an episodic installment. Massive industry games are generally released in standalone $60 packages that will either satisfy your expectations, or make you regret the purchase. But if Hitman is promising various releases throughout 2016, the former situation is perhaps far more likely every time.
Think about it. If Square Enix release chapters of Hitman 6 individually, with each installment costing about $20, they'll have to ensure that each package has enough content in order to entice players to return time and time again, they can't just take out $60 and be done with it. If we see that the first package has enough maps, narrative missions, and re-playability, we're ten times more likely to keeping buying further episodes.
Additionally, if fans are unhappy with an episode of Hitman, Square Enix have the opportunity to amend certain aspects of later installments. Over the course of 2016, we could see them create the perfect Hitman adventure.
Additionally, this also fits Hitman as a franchise. Let's face it, none of the narratives in this series have ever really grabbed our attention. What we love about Hitman are the sandboxes, the intricate levels, and the varying ways that we can complete our tasks.
Hitman 6, by its very episodic nature, will more than likely push narrative to the side seeing as the game will release throughout the year (though a few cliffhangers wouldn't go awry). This way, they can focus on re-playability and creating episodes that deliver levels of an intricate nature until the next episode arrices. If we're to return to all of Hitman's episodes throughout 2016, they're all going to have to impress us. And I have faith that they will!