ByRob Harris, writer at
Sometimes I play video games.
Rob Harris

Apple's banhammer has fallen upon yet another unfortunate victim, this time Edmund McMillen and Florian Himsl's gory indie rogue-like The Binding of Isaac.

The game was rejected from the App Store, citing "features that depict violence towards, or the abuse of, children" as grounds for censorship.

Check out this intro to the game's sinister tale of religious fanaticism and child sacrifice:

Tyrone Rodriguez, the founder of the game's publisher Nicalis, posted Apple's rejection notice on Twitter.

Designer Edmund McMillen was less than happy with the decision, telling GamesBeat:

"It’s very obvious that Apple doesn’t think games are art or have any respect for the medium. It’s sad and very ignorant of them to stand by such a stupid and laughable statement. They basically just told every game developer out there that video games are kids toys with no artistic merit."

Twitter was awash with similarly disappointed reactions:

The frustrating fact is that The Binding of Isaac deals with themes of child abuse in much the same way as the Bible does, the narrative being based on the biblical story of the same name, in which God asks Abraham to sacrifice his son.

This also isn't the first time the game has been met with censorship. In 2012 McMillen said Nintendo had refused to release the 3DS version of The Binding of Isaac because it contained "questionable religious content." Though the game was later published in its original form in 2014.

What do you think: Is Apple right to ban 'The Binding of Isaac'?

[Source: Twitter]


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