Killer 7 is a game that came out in 2005 for the Nintendo GameCube and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known as Suda51.
I have always been intrigued by video games and films that involve assassins, and a game that has a title like Killer 7 on its cover obviously had to be mine. Little did I know that I would be absorbed into a thought-provoking, bizarre world of political intrigue and metaphors. Its presentation could be described as avant-garde style in gaming.
I honestly didn't know what I was seeing. The game style combined elements of a third person action-adventure game and first person shooter with restricted movement limiting the character to linear paths, but somehow with a sense of freedom. The environment is eerie and depressing throughout, and it gives you a real sense of claustrophobia and anxiety. And I haven't even described the game itself.
The story is really complex and this is actually the factor that turned away several gamers. So, in a nutshell, the story is about a terrorist group called "Heaven Smile" that appear in an alternate version of Earth during the 21st century, when world peace was finally achieved, but tension between the United States and Japan is front and center throughout the game. The titular Killer 7 gets caught up right in the middle of this political nonsense.
The characters are just outstanding and outrageous, but still memorable nonetheless.
To me, the biggest achievement this game accomplishes is showing what a video game is capable of when pushing the limits of creativity and treating video games as a true form of art.
This game and characters should be given the opportunity to be played in today's consoles. They could also change the main plot of the story to make it more appealing. This game could be considered the weird version of Metal Gear Solid in terms of narrative.
If you have the opportunity, try to experience this game. There are only two outcomes, though: you will either love it or you will hate it. There is no in-between.
Well, there you have it. Thank you for your time and I hope you enjoyed the read.