The Coalition have been rather quiet about Gears of War 4 and its development. We haven't heard very many status updates since the game was shown at E3 last year, even though it's set to receive a release date in 2016. But the latest edition of The Official Xbox Magazine has seen producer, Rod Fergusson gift us an insight into the development of one of the XBOX One's most anticipated games.
"Delivering [with Ultimate Edition] the first 60fps multiplayer experience in franchise history really taught us a lot about what it means to have a 60fps culture on the team and we're leveraging that experience for Gears of War 4."
Gears of War 4 Will Be A Graphical Spectacle On Its Release Date For Xbox One
"Like how the original gears of War was a visual showcase for the Xbox 360, Gears of War 4 will be a graphical showcase for the Xbox One," Fergusson said.
I agree, Gears of War was stunning when it was released on the Xbox 360. In fact, it was the first game I played on the console so that made it more impressive! Therefore, we all have high expectations when it comes to the graphical capabilities of Gears of War 4. But we had the same situation with Halo 5, and that was an average release by Halo standards.
Could Gears of War 4 Be Another Halo 5?
Halo 5 thankfully avoided the shoddy launch we saw with the Master Chief Collection. It ran perfectly and it looks fantastic. But aside from its visuals and performance, 343 Industries' latest installment in this famed franchise wasn't without its problems. Let's see what a reviewer had to say:
With so much at stake, Halo 5 needed to be a new perfection of old triumphs, or a landscape-altering revolution. In terms of its campaign it falls short of both of these ideals. Online, however, 343 has taken more significant risks, of the sort that first convinced Apple and Microsoft to place bets on the series. Warzone, in particular, is a kind of bold design that we almost never see in expensive FPS game-making any more. - The Guardian
Now for a gamer:
Pros: Well polished game, no problems at launch. Action is faster and more intense than previous Halos. Multiplayer is VERY solid, especially new modes such as breakout and warzone. Visually stunning, this game looks beautiful plus a consistent 60fps. Fantastic sound design and music. Cutscenes are well directed. Cons: Weak story. Campaign is surprisingly short. Other fire team members are not well fleshed out, can be forgettable. REQ packs and the microtransactions. Disappointing cliffhanger ending that isn't deserved. No Firefight or Spartan Ops modes. No splitscreen. False build up of Locke vs Chief. Recycled boss battles.
The problems with 343's Halo 5 could be repeated by The Coalition. Its been a while since we've seen Gears of War, and the last release was fairly average. With Rod Fergusson on board, we hope that the series can return to its former glory, but we could still see a great multiplayer game with an average campaign. We could also see graphical power kick splitscreen out of the equation once more.
Obvisouly we don't wish to see this happen with Gears of War 4, but if The Coalition place graphics over narrative and gameplay, we could see similar reactions to those we had with Halo 5.