The idea of games having to be constantly connected to the internet in order to function has been pissing gamers off for ages now, and rightfully so in some cases -- the fallout over Sim City, Need For Speed and Microsoft's original and ultimately flawed plan for Xbox One instantly spring to mind.
But now the discussion has reared up again as the PC version of the incoming wibbly-wobbly, timey-wimey, shooty-wooty Microsoft exclusive Quantum Break needs to be connected to the internet at all times to stream its live-action cut screens. Hmm, déjà vu.
That's Heavy, Doc
In discussion with Game Informer, QB's narrative designer Greg Louden revealed that the incredibly exclusive move was due to the the game's live-action episodic content being too big to fit on a disc or as a HDD download.
Where the Xbox One's content will be a manageable (if you have the space) 1080p, PC users will be wrapping their eyes around pure, unadulterated 4K video, if their machines and monitors can handle it of course.
We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it’s from a junction choice or we have these things called "Quantum Ripples" which essentially unlocked sort of deleted scenes from the show.
Then combined with that, the show length can change based on your decisions because some episodes are longer as a result and some episodes are shorter. It basically evolves and that’s why we needed to stream it... When we figured out how big the data was, we had to backpedal and think of some good solutions, and this made sense.
Whilst this news probably won't come as that big a shock for most PC users in the West, due to us always being connected, what does this mean if you wanted to play QB on a trip or on the road, didn't have a particularly good connection due to old wires or distance from routers, or are simply not 4K ready like pretty much everyone on this planet? Or, what if you live in a country where high-speed internet isn't up to standard as of yet?
The move does make sense, especially due to the sheer number of clips available, but why not just scale it down to 1080p?
What do you think?
(Source: Game Informer)