AdventureJam 2016 banner art by Matthew Petrak.
EDIT: As of May 26, 2016, a fourth judge has joined AdventureJam 2016. You can read more details under The Judges and Awards.
Whether you love point & click adventure, text adventure or exploring 3D environments, we want you to jump in and create a game that embodies the spirit of adventure, whatever that means for you!
I'm Cassie Benter, a freelance writer at Moviepilot. Along with my best friend, Stacy Davidson (developing Jack Houston and the Necronauts), we co-created AdventureJam because we want to encourage people to create games. It doesn't matter if you were just introduced to the genre, or have been playing this genre since you were a kid. It doesn't matter if you're already a developer and working for a company, or if you've never even thought about making a game prior to right now. Whatever your situation, we're inviting you to join us!
You don't need any previous experience in game development to participate - only the will to learn. If you need an idea of what tools to use, we have a resource page full of information and tutorials. There's also a Discord group chat that you can use to chat with fellow adventurers, share tips, or look for teammates!
The rules are simple. You have exactly 2 weeks to create an adventure game - however you define "adventure". You are allowed to build a team and start writing the story, but cannot construct the game itself until the start date and time: May 6 at 9:00PM EST.
Once you've finished your game, you will upload it to Game Jolt using the #AdvJam2016 hashtag (we explain how in the FAQ). Thanks to the hashtag, Game Jolt will automatically sort it to our jam page. It's that easy! Then just sit back, relax, play other participant's games and vote on them while our lineup of judges vote on yours!
AdventureJam's judges are four well-established adventure game developers. Our judges will play every submitted game and will give out various awards, including the Judges' Pick award, which will be each judges' own personal favorite, the Developers' Choice award, which will be collectively given to the entry that demonstrates an outstanding level of overall production quality, and the Colossal Leap award, which will be collectively given to the entry that pushes the envelope of adventure gaming in some unique way. This year's panel of judges include...
Patrick is a gameplay programmer and designer at Campo Santo, creators of Firewatch. In a past life he was an engineer at Twitter and co-created Picaro, a tool for making "tiny, touchy text adventures." He's been fascinated with adventure games of all stripes since he was 5 years old.
Firewatch is a beautiful exploration-adventure game. Set in 1989, you play as Henry, who has taken a job as a fire lookout in Wyoming after discovering some devastating news. Firewatch is a perfect blend of mystery, emotion, and realism - it'll keep you hooked until the end!
Natalia co-created Killmonday Games so that she could be fully independent and creatively free. Previously an indie filmmaker, she began teaching herself game development, and was the creative director for their first game, Fran Bow.
Fran Bow is a psychological horror point-and-click adventure that you won't be able to get out of your head. Creating horror games with unrealistic graphics can be a challenge, but Killmonday nailed it with the disturbing story, creepy art design, and bone-chilling ambient music.
Joe loves both coding and art direction, broadly taking charge of the visual and functional aesthetics of inkle’s games, including 80 Days. As an indie, he loves being able to dabble in all aspects of game development.
Any Jules Verne fan would adore 80 Days, as it feels like you are the director to his novels. Very few choose-your-own adventure games actually make you feel like you're on the adventure with an abundance of crazy stories to tell, but 80 Days does just that.
Jay is the 29 year old Florida (soon Germany) based lead developer of Dropsy, also known as That Clown Game. He's been making games since he was 12 years old, and in addition to game development, he likes to record music and manipulate sound.
Dropsy is a game that is very reminiscent of the '90s point-and-click adventures that we all know and love. That said, it still feels very fresh by adding a few elements that aren't often seen in the sub-genre - such as a continuous day and night cycle that changes the surroundings, without needing any influence from the player.
AdventureJam will begin on May 6 at 9:00PM EST, and end on May 20 at the same time. The voting process will begin immediately after the jam ends. Your game will be open for voting by fellow participants, as well as the judges. The voting process will end on June 17 at 9:00PM EST, and results will follow shortly thereafter.
If you have any questions about AdventureJam, check out our FAQ page. If you can't find the answer you're looking for, please leave a comment below and we'll get back to you soon!
Website - Discord - Twitter - Facebook - Press Release
A total of 86 games were submitted during AdventureJam 2015! If you'd like to check them out and play a few, you can do so here. You can also check out the voting results and see what the judges had to say about their favorite games here.