ByFrederick FatherChocolate Crew, writer at Creators.co
Frederick FatherChocolate Crew

In 2014, I was a little junior who didn't write well. At least this topic. I am revisiting this topic. A new Ghost Recon game. I know Ghost Recon: Wildlands is coming soon, but hear me out. Keep in mind that I am looking forward to this game very much and who knows, I might end up rewriting this after the new game comes out! But anyway, getting to this game.

JSOC stands for Joint Special Operations Command. The elite forces of the military gather here. I'm not going to get into each technicality with them though. To sum it up, elite operators from Army, Air Force, Navy, and Marines will be on the team.

The Plot

The plot would be some fictional cliche I've come up with for the trailer. Something like this.

With new threats come new tactics. We need to try something we haven't tried before. Take things up a notch. I want operators from different branches in one squad together. Let's see how the work, put them to the test.

So, this will be pretty modern. Say this takes place in 2015. ISIS will be the threat. We still have forces in the Middle East and this squad is activated when the Paris Attacks happen. Direct action against ISIS forces, classified and covert domestic ops hunting cells, other unconventional missions against other enemies, etc.

The Characters

Ghost Recon: Future Soldier
Ghost Recon: Future Soldier

I think Splinter Cell beats Tom Clancy's other franchises because we can't argue that more time is put into it as well as character attachments and development. Look at the contrast between Splinter Cell: Blacklist and Ghost Recon: Future Soldier. To change that, I think we could get more attached to these characters by making the game longer and hopefully having them for a sequel.

Here's the way I'd design the characters: Military people reading this know it's probably not possible for these guys to have this much experience by age 35, but for video game/unrealistic sake, I make their resumes look bad ass.

  • Squad Leader: Major - 75th Ranger Regiment, Delta Force, CID
  • Squad EOD: Chief Petty Officer - SEAL Team 6, Navy EOD
  • Squad Sniper: Gunnery Sergeant - MARSOC, Force Recon, Intelligence
  • Squad Medic: Technical Sergeant - Pararescue, Combat Control

The following fan casting are just the first people to pop in my head when I thought of these roles. These are also not their real names. Only thing real is their photo.

Squad Leader

Anthony Mackie
Anthony Mackie

Squad EOD

Jake Gyllenhaal
Jake Gyllenhaal

Squad Sniper

Jon Huertas
Jon Huertas

Squad Medic

John Cho
John Cho

I this could be fun for everyone with different branches and different nationalities on top of that. This will also be a different kind of Ghost Recon game. Then again, we all know that Ghost Recon: Wildlands will be different. Okay, when I say different, I mean different from Ghost Recon: Future Soldier. This will be a modern shooter, not all the futuristic stuff.

Gameplay

Ghost Recon: Future Soldier
Ghost Recon: Future Soldier

In case you don't play, there you go!

Here's some actual gameplay.

So the gameplay wouldn't be too much different. This was Guerrilla Mode by the way. A co-op mode outside of the campaign. If anything, add more hand-to-hand combat or change out the take downs you can do.

This was the shortest multiplayer one I could find. You don't have to watch the whole thing, just get the feel of it.

Actually, I would change breaching. Being a future soldier myself, my sergeant trains us to do the lean breach. Point man leans back and every soldier leans back until the rear security is reached. Then rear security leans forward and once the lean returns to the point man, the momentum pushes the soldier into the room.

Customization

OCP Pattern on the left ACU on the right
OCP Pattern on the left ACU on the right

These are just two of the countless combos you could make. Similar to Advanced Warfare would be customization abilities. You'd get camos by completing the game, getting achievements/trophies, dlc, multiplayer completion, etc. Also base characters, as I think they were called in the game, you'd have an operator to choose from, then you could customize him or her. I think all of the characters in Ghost Recon: JSOC would offer plenty of variety.

  • The main four guys
  • Their old teammates
  • Other characters you see
  • DLC characters from other Ghost Recon games

Your custom operator will be used in Guerrilla Mode and the multiplayer.

Campaign

Ghost Recon: Wildlands
Ghost Recon: Wildlands

The campaign should be decent length and in depth. Here's an example. Cole Train's flashback in Gears of War 3. I think it would be cool for each of these four operators to have a flashback to help them through a situation.

Say Harper was a track guy. Fastest in state. He needs to clear obstacles quickly to get to the objective. He remembers a track meet and envisions it as he is sprinting to his target.

Palmer did martial arts in high school and he broke his concrete slab. He has to replicate that process to make his way to a bomb he has to disarm or something.

Alejandre was a wrestler in high school and he falls into a trap and an enemy comes at him while he's down. The wind is knocked out of him. He needs to put the same moves on this guy as he did at his wrestling tournament.

Let's have Walton be a baseball player. A ball rolls at him and he has to pick it fast and pitch it to get the runner out. A grenade rolls at his team and does that same move and saves his team.

This game will change Ghost Recon forever!
This game will change Ghost Recon forever!

Before they become this new team, you'd play as each of them with their original branches. Get a feel for how the operate and meet other characters. They wouldn't just have flashbacks to high school. They'd think back to their old units. So those different backgrounds make good fun for flashback missions. I also have another cool twist!

These guys would have gone to the same high school together! They obviously go their separate ways, but they meet again in Afghanistan when their units are needed there. After each squad completes their missions they visit each other during downtime. That's when they'd be called for their new assignment.

Base

I'm about to bring up two Tom Clancy games to show you what I mean. Two great games I might add.

Splinter Cell: Blacklist
Splinter Cell: Blacklist
The Division
The Division

In both of these games, your base can be upgraded by doing missions, side missions, and spending money. Upgrading isn't exactly the same in both games, but that's all good. I think it would be cool for Ghost Recon: JSOC to adopt this concept. But then again, for all we know Ghost Recon: Wildlands has already done this. The game is rumored to come next year. In Blacklist your HQ was a plane and in The Division it was a broken down, but large building in New York. I think a classified carrier or a secret bunker would fit Ghost Recon: JSOC.

Well that's it!

Poll

What does everyone think?

Actually, the more I'm finding out about Ghost Recon: Wildlands the more I feel like Ghost Recon: JSOC be the official Ghost Recon film franchise.

Poll

What does everyone think?

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