ByErin Fitzgerald, writer at
I'm Erin Fitzgerald, I'm a graphic designer based out of Charleston, South Carolina. It's no secret that I love animated films and comics. I
Erin Fitzgerald

Finally, Nintendo is doing what we have all been waiting for.

Ever since 8 bit Link graced our clunky Nintendo screens, Legend of Zelda has become an integrated part of the gaming community, and even a pop culture joke about the gender of our main hero. Though the square, fuzzy graphics from the Nintendo 64, Gamecube, and Super Nintendo are near and dear to the hearts of 80's and 90's nostalgia babies, we can't deny that we were all perfectly excited when video games and HD beauty became part of the same universe. It was only a matter of time before the Legend of Zelda saga became brighter and beautiful.

So far we have seen the WindWaker HD, Majora's Mask HD for the 3DS (Which I'm hoping to see for a Nintendo NX reboot), and hopefully we will be seeing an Ocarina of Time reboot at some point in the future. But nothing, nothing has been so beautiful as the Legend of Zelda: Twilight Princess HD reboot for the WiiU. The game was released March 4th, 2016, and boy was this an improvement.

Just look at this imagery.


On top of the obviously gorgeous graphic textures, Twilight Princess HD took care of a lot of the frustrating, game raging glitches that caused boss battles to be only for those with nibble fingers and a quick reflect for those Iron Boots. Also what I'm glad to see banished is the unnecessarily terrible Wii nunchuck controls, which always had a reaction problem and caused sword fighting, that otherwise would have been satisfying, to be a chore to complete. This was one of the major downfalls of Skyward Sword.


One small part of this game that did entirely annoy me however, was a terrible misuse of a recurring Zelda item: The Magic Armor. To get the armor in this game, not only do you need to gather 3000 rupees during a time where you only have a 1000 rupee pouch, you then need to gather an extra 600 rupees to buy the armor in Hyrule Castle. Once you wear the armor, you then find out it is completely useless for long term wear. The point of the armor is that it converts your rupees into health points when you take damage, acting almost as a shield. However, you then find out that it removes 2 rupees for every step you take. Making long term wear, and even a long battle time, absolutely useless.

You would think that this feature would have been....edited for the HD remake of this game, like so many other faulty features were edited.

End of spoiler.

Don't get me wrong. Companies that worked with Nintendo, like Rareware, to revolutionize gaming with consoles like the Nintendo 64 will always be cherished for what they accomplished. However we can't deny that the gaming world is evolving, and as much as we loved the clunky, pixelated versions of Donkey Kong, Banjo Kazooie, and Legend of Zelda, it is time to make them bigger and better.

This reboot took a game that I previously did not enjoy, and made it truly beautiful and enjoyable. After the large disappointment that was Skyward Sword, I'm glad to know that future generations will be able to enjoy the Legend of Zelda games that we have all grown to cherish, regardless of the epic rages they usually cause us.


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