ByPeter Sjöstrand, writer at

Time for another update! Like we mentioned in the last one, a visual style similar to that seen in The Wind Waker for the GameCube is something that we're considering. Here's a video showing off some very rough character tests. For this particular test we've used Link as he appears in that game. A benefit to using this style, is that it doesn't require very detailed 3D-models or textures, which makes it much easier for us to produce the assets needed for the game, seeing as how we're a very small team.


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