ByRob Harris, writer at Creators.co
Sometimes I play video games.
Rob Harris

Game Reactor recently sat down with the devilish developers behind Paranormal Activity's virtual reality experience to discuss the future of interactive horror and the joy of scaring players silly. Here are some of the highlights:

Building On The Film Franchise

Alex Barder, co-managing partner of Beast Media Group and its game development subsidiary VRwerx, reveals:

"We all look at this as the continuation of the franchise, it's really the next chapter of this franchise. It's just another amazing way to tell the story, a very immersive way to tell the story, that we think is scarier than one could ever imagine in terms of a movie. A VR horror experience or game is way scarier than anything because you're inside of the environment, you're inside of the movie, you're inside of the house and that's terrifying.
"We actually, on some level think that this isn't just the scariest game that you're ever going to play, it could well be the scariest thing you've ever done. And that's really exciting."

Blurring The Line Between Reality And Fiction

Co-managing partner Russell Naftal adds:

"Traditionally Paranormal Activity is a found footage scenario, you're looking at the view of a camera. In this case, this is the foundation of what that is. You're in an environment, it's a survival horror experience, you want to get out, you're unravelling the story as you're playing, but there are cameras in the house. So essentially if this game ended and someone found the footage in that house you would have your Paranormal Activity movie."

More Than A Gimmick

Barder continues:

"It's an amazingly intricate story and that's what we're really excited about. We're not just using VR as a gimmick, this is a full triple A experience with three hours of narrative and if you're a completionist you could be in there for 6, 7, 8 hours."

Are you brave enough to step into Paranormal Activity's virtual nightmare?

(Source: Game Reactor)

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