Naughty Dog recently hosted a livestream on Twitch, which saw representatives from the company play Uncharted 4 for a good hour while chatting away about the game's development, design, and gameplay. It was an insightful look into one of the year's most highly anticipated games and there's tons of information to divulge.
Therefore, we thought we'd run you through all of the important details that emerged from this livestream. Whatever you think about Naughty Dog, Uncharted, or even The Last of Us, Uncharted 4 is gearing up to be one of the most immersive and impressive video games of recent years.
'Uncharted 4' Livestream Gives Us Insight Into Gameplay, Length, Difficulty & More
All of this information was revealed as devs drove and shot their way through the landscape that you see above. Therefore, a lot of the stream focused on the jeep, the terrain, how characters interact with one another in this setting, and so on.
- Handling the Jeep - With initial feedback on the jeep's handling being decidedly negative, Naughty Dog has focused on it being accessible and intuitive, while also challenging and realistic. The vehicle will handle differently depending on the terrain (i.e. grass, dirt, mud).
- Freedom to Roam - Naughty Dog spoke at length regarding the degree of freedom that players can anticipate with Uncharted 4. In this area you can expect to venture quite far into the wilderness on foot, or in the jeep. If you leave your companions behind, they’ll comment about it. They won’t just sit on the jeep, but they will walk around it, kick the tires, inspect it and more.
- How Long Is It? - The game is said to have “pretty significant length," in that it may be longer than previous installments. It's a “pretty meaty game” and has taken several developers a long time to play through. But due to the level of freedom in Uncharted 4, it's ultimately difficult to nail down an average length playthrough.
- Multiplayer - While not really the focus of the livestream, the devs mentioned that "a lot more" information regarding the game's multiplayer would be unveiled closer to the game's launch.
- Photo Mode - Photo mode, one of the great additions to The Last of Us on PS4, can be accessed with R3+L3, and can be turned off.
- Stealth Advised - Taking the stealthy approach is something that Naughty Dog condones. In fact, just ploughing into enemies on this particular mission would be ill-advised. Therefore, the devs have placed a strong emphasis on stealth in the outset of the game in order to force players to think about different strategies. There are even sections where you can sneak through areas without killing anyone — yes, there are trophies for this approach.
- Customize To Your Heart's Content - Control schemes are “highly customizable.” Whatever your gameplay style and preference, the team have ensured that you can manipulate the control scheme to how you see fit. They've even worked with someone that helped make sure that people with certain disabilities won’t have problems controlling the game. Naughty Dog, you are amazing.
- Trophies - The game's trophies will be revealed before the title's release, as the devs said that they'll likely be leaked anyway. There may be spoilers in them though — be warned.
- Difficulty Settings - "Difficulty settings can actually add different types of enemies. For instance at the tower in the Madagascar demo there are only snipers on normal difficulty, but Hard and Crushing add enemies with RPGs, which are particularly lethal in combination with snipers. In harder difficulty settings enemies are also more accurate, they’re quicker to see you, and stealth is harder." - DualShockers
- Explore - Naughty Dog stated that if you don't do certain actions or explore particular areas, you'll miss out on character banter or perhaps even a little background. Be sure to take your time and enjoy every minute.
- Markings - Much like [Metal Gear Solid V: The Phantom Pain](tag:2683985), markings will carry over even after you die. You can mark your enemies once and not have to worry about them again.
- Friendly AI - Naughty Dog has a lot of faith in your friendly AI, in this case Sully and Sam. They say that they are proficient in combat, are careful to avoid enemies so your cover isn't blown, and are able to adapt to various combat situations and approaches really well.
- Take Aim - The aiming reticles in Uncharted 4 actually give you information about how you're firing. For instance, there’s a dot in the reticle that bounces around showing where your bullets are actually hitting. All guns have peculiar patterns that you can get used to.
- No Sprinting - Nathan Drake will move faster in combat, but there is no sprint option in Uncharted 4.