The ambiance of Bioshock had a distinctive 1960’s feel - a morality tale with a hint of irony. If that seems familiar to you than you've most certainly entered the Twilight Zone. These similarities are apparently no coincidence. Ken Levine grew up a Twilight Zone fanboy and his sprawling philosophical fable Bioshock is a reflection of that.
This appreciation of Twilight Zone will serve him - and fans - well as Levine develops an interactive film adaptation of the Rod Serling classic series.
In the era of the original Twilight Zone series the closest thing to a role-playing game was choose-your-own adventure books where readers would live vicariously through the the central character and their decisions would affect the story throughout. This premise is central to Levine’s vision of the “game-film hybrid” he’ll be creating with Interlude, a tech company fast becoming the name in interactive video.
“Interactivity is a spectrum, it’s not binary,” [Levine] says. “I think of it as the viewer’s angle in the chair. When you watch something, you’re sitting back in the chair. When you’re gaming, you’re leaning forward in the chair. This is an interesting place in between … your brain is forward in the chair.”
I'm interested to see the finished product of this project in order to experience that interesting place in my brain. The place known as The Twilight Zone.
Check out the full interview on Wired.