ByElise Jost, writer at
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Elise Jost

There's only a few days left before the release of Warcraft on June 10, and director Duncan Jones seems confident that he can defeat the infamous video-game-to-movie curse. Based on the first Warcraft game, one of the biggest MMORPGs (Massively Multiplayer Online Role-Playing Game) series of all time, the movie will surely be met with high expectations.

In an interview with The Daily Beast, the director, whose father is the late David Bowie, shared how much the beloved singer supported his project, along with a few details about the creative process that went behind the movie.

'He Was All Excited For Me And Happy'

David Bowie
David Bowie

While there are enough fame stories out there to let us easily picture that a dad so creatively busy wouldn't bother with his son's projects, Bowie was far from a self-absorbed parent: Jones, born Duncan Zowie Haywood Jones, said his dad was really happy for him when he saw the early cut of Warcraft.

"I showed him an early cut of this and showed him some of the effects shots. You know, for everyone else he was one person. For me, he was my dad. And he was always interested in things I was working on. So I showed him what I was working on, and he was all excited for me and happy that I was doing the thing that I enjoyed doing in my life."

Warcraft Goes Back To The Origins Of The Game

The director went on to explain that his take on the movie adaptation focuses on the early stages of the game, the invasion of Orcs and humans.

"When I talked to Blizzard about what this movie should be we all kind of agreed that we should go right back to the very beginning and introduce the world and these two cultures when they first meet. You can see the two cultures from each other's perspectives."


This isn't just another fantasy movie, he argued.

"We tried to tell a story that was different from, you know, a Tolkien fantasy where the cute creatures and the humans are the good guys and the monsters are the bad guys. We wanted to do what Warcraft does, which is allow you to play any character and see yourself as the hero."

This commitment to stay close to the feeling of the game could explain why despite mainly negative reviews, Warcraft just had a satisfying opening at the international box office with a total of $31.6 million. Let's hope Jones's fan-centric approach will grant him the same success in North America.

Warcraft opens June 10.

Do you think Warcraft can prove the potential of video game to movie adaptations?

Source: The Daily Beast


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